FW: particles from Maya to XSI, ligthing from XSI to Maya?
| Date : Mon, 31 Mar 2008 15:34:45 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : "Matt Lind" <mlind(at)carbinestudios.com> |
| Subject : FW: particles from Maya to XSI, ligthing from XSI to Maya? |
|
Almost forgot: If you convert shader .spdls to .mi
shader descriptors for Maya, you'll also need to update your environment
variables in your Maya mental ray setup to include the XSI shader
libraries.
Matt From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Matt Lind Sent: Monday, March 31, 2008 1:23 PM To: XSI(at)Softimage.COM Subject: RE: particles from Maya to XSI, ligthing from XSI to Maya? I don't think you can import Maya particle
simulations. If you're doing instances, then you should plot animation on
the instances and export those to XSI. Then XSI can treat them like any
other object.
As for the shaders....not sure how they're compiled/linked
in XSI. If they don't rely on any XSI specific technology, then you might
be able to convert the shader .spdl files to .mi files and use them directly in
Maya as long as you match them with the proper version of mental ray running in
each application - the latter being the trickier part. If that doesn't
work, then you're next best bet would be to write your own shaders and compile
them for both XSI and Maya and make sure artists use only those shaders for work
that has to cross the bridge.
Matt
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