Is this the one you where talking about?
http://www.highend3d.com/maya/downloads/mel_scripts/dynamics/duplicatePartic
leInstanceFinal-4752.html
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that is
why it's called the present"
-----Original Message-----
From: Mathieu Leclaire [mailto:mleclair(at)hybride.com]
Sent: Monday, March 31, 2008 5:08 PM
To: XSI(at)Softimage.COM
Subject: RE: particles from Maya to XSI, ligthing from XSI to Maya?
You got a link for that script Tim? That sounds like a good place to start.
Thanks.
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that is
why it's called the present"
-----Original Message-----
From: Tim Leydecker [mailto:baueroink(at)gmx.de]
Sent: Monday, March 31, 2008 4:51 PM
To: XSI(at)Softimage.COM
Subject: Re: particles from Maya to XSI, ligthing from XSI to Maya?
P.S: There is a script on highend3d.com that makes
instances unique geometry, you might want to look
into something like that, or replacing the instances
with plotted nulls if possible, then reattach your
actual geometry in the other app?
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