Re: particles from Maya to XSI, ligthing from XSI to Maya?

Date : Mon, 31 Mar 2008 23:36:22 +0200
To : XSI(at)Softimage.COM
From : Tim Leydecker <baueroink(at)gmx.de>
Subject : Re: particles from Maya to XSI, ligthing from XSI to Maya?
I can´t remember which one it is, a quick search for "instance"
turns up quite a few (probably quite newer ones as well):

http://www.highend3d.com/maya/downloads/search.php?searchtext=instance&filter=2%7C60&search.x=0&search.y=0

This latest "Uninstancer 1.1.0" one sounds like what you´d want:

http://www.highend3d.com/maya/downloads/plugins/dynamics/Uninstancer-4331.html

I can´t comment on what the other´s suggested, using particlecache
players/writers - that´s way above my league...

Cheers

tim




Mathieu Leclaire wrote:
Is this the one you where talking about?

http://www.highend3d.com/maya/downloads/mel_scripts/dynamics/duplicatePartic
leInstanceFinal-4752.html

Mathieu Leclaire
R&D Programmer
Hybride Technologies

"Yesterday is history, tomorrow is a mystery, today is a gift and that is
why it's called the present"

-----Original Message-----
From: Mathieu Leclaire [mailto:mleclair(at)hybride.com]
Sent: Monday, March 31, 2008 5:08 PM
To: XSI(at)Softimage.COM
Subject: RE: particles from Maya to XSI, ligthing from XSI to Maya?

You got a link for that script Tim? That sounds like a good place to start.
Thanks.

Mathieu Leclaire
R&D Programmer
Hybride Technologies

"Yesterday is history, tomorrow is a mystery, today is a gift and that is
why it's called the present"

-----Original Message-----
From: Tim Leydecker [mailto:baueroink(at)gmx.de]
Sent: Monday, March 31, 2008 4:51 PM
To: XSI(at)Softimage.COM
Subject: Re: particles from Maya to XSI, ligthing from XSI to Maya?


P.S: There is a script on highend3d.com that makes instances unique geometry, you might want to look into something like that, or replacing the instances with plotted nulls if possible, then reattach your actual geometry in the other app?



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