Thank you.
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that is
why it's called the present"
-----Original Message-----
From: Tim Leydecker [mailto:baueroink(at)gmx.de]
Sent: Monday, March 31, 2008 5:36 PM
To: XSI(at)Softimage.COM
Subject: Re: particles from Maya to XSI, ligthing from XSI to Maya?
I can´t remember which one it is, a quick search for "instance"
turns up quite a few (probably quite newer ones as well):
http://www.highend3d.com/maya/downloads/search.php?searchtext=instance&filte
r=2%7C60&search.x=0&search.y=0
This latest "Uninstancer 1.1.0" one sounds like what you´d want:
http://www.highend3d.com/maya/downloads/plugins/dynamics/Uninstancer-4331.ht
ml
I can´t comment on what the other´s suggested, using particlecache
players/writers - that´s way above my league...
Cheers
tim
Mathieu Leclaire wrote:
> Is this the one you where talking about?
>
>
http://www.highend3d.com/maya/downloads/mel_scripts/dynamics/duplicatePartic
> leInstanceFinal-4752.html
>
> Mathieu Leclaire
> R&D Programmer
> Hybride Technologies
>
> "Yesterday is history, tomorrow is a mystery, today is a gift and that is
> why it's called the present"
>
> -----Original Message-----
> From: Mathieu Leclaire [mailto:mleclair(at)hybride.com]
> Sent: Monday, March 31, 2008 5:08 PM
> To: XSI(at)Softimage.COM
> Subject: RE: particles from Maya to XSI, ligthing from XSI to Maya?
>
> You got a link for that script Tim? That sounds like a good place to
start.
> Thanks.
>
> Mathieu Leclaire
> R&D Programmer
> Hybride Technologies
>
> "Yesterday is history, tomorrow is a mystery, today is a gift and that is
> why it's called the present"
>
> -----Original Message-----
> From: Tim Leydecker [mailto:baueroink(at)gmx.de]
> Sent: Monday, March 31, 2008 4:51 PM
> To: XSI(at)Softimage.COM
> Subject: Re: particles from Maya to XSI, ligthing from XSI to Maya?
>
>
> P.S: There is a script on highend3d.com that makes
> instances unique geometry, you might want to look
> into something like that, or replacing the instances
> with plotted nulls if possible, then reattach your
> actual geometry in the other app?
>
>
>
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