Ultimapper_XSI_Question

Date : Tue, 1 Apr 2008 05:01:08 +0000
To : "XSI(at)Softimage.COM" <xsi(at)Softimage.COM>
From : Jose Mayo <vortex112(at)hotmail.com>
Subject : Ultimapper_XSI_Question
Hello all,
People in the user group have probably already discussed this before but I was simply wondering 
if anyone knew how to proplerly use the Ultimapper Property in Softimage XSI to Generate Normal as well as 
Ambient Occlusion maps for a low resolution model. My predicoment is with a crate which I am trying to generate
a normal map for in order combine it with the one which I created in Photoshop. 
The steps I have a low resolution model.

1. I duplicate the model already unrapped.
2. I then applied the Ultimapper Property.
3. After this I would pick the Hi Resolution Model source from the XSI Explorer.
4. Then I would select the quality of the maps as well as Compute the Distance to Surface value.
5. Then I would select Generate.. to Generate the maps.
6. I would also go to the Preview Shader Tree Tab and in the hide/unhide section select the hi-res source and then in the Generate 
Preview, switch to mental ray display mode and create preview, and Generate.. again.
7. Then try to preview the results with the Render Region.

The only problem is that when I perform these steps, the maps are generated but at the same time they aren't so you get a pure blue image for a map?
Is there a step that I am missing? Should I Create the Hi-res model unrap it and then make a Low-res or can it work from low to hi-res?
I've been looking for tutorials online but none of them show me weather I should make a Hi-Resolution model first and later a Low-resolution version 
or make a Low-resoltion model first and then make a Hi-Resolution version?

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