Re: automated character rig

Date : Tue, 1 Apr 2008 07:12:20 +0200
To : XSI(at)Softimage.COM
From : "Stefan Andersson" <sanders3d(at)gmail.com>
Subject : Re: automated character rig
> The rig itself is a bit dated compared to some of the more recent rigging
> tricks I've seen and there are a couple minor quirks, oddities, and
> anomalies that you learn about about along the way. Overall though it's a
> lot easier than having to roll your own.   Another plus is that MOTOR seems
> to prefer the XSI rig structure.

Since we never use mocap the xsi rig doesn't really do what I need it
to do. The "minor quirks, oddities, and anomalies" that you talk of is
those things that are essential to my animators. It's missing so much
that in the end I rather build my own instead of modifying the
existing one.
And while on the subject on Mocap... it seems that most of the updates
in the animation field of XSI has been geared towards the Mocap
people. I do understand why though, the gaming world is juuuuuuuuuuust
a 'tad' bigger than the film/commercial world :) But I would hope that
they will update some tools for the traditional animators also.


regards
stefan

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work e.mail: stefan [at] swiss.se
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