Re[2]: automated character rig

Date : Tue, 1 Apr 2008 14:14:09 +0200
To : John Clark <XSI(at)Softimage.COM>
From : Frank Lenhard <franky(at)ixdream.com>
Subject : Re[2]: automated character rig
i missed squash and stretch and ik/fk switches that are easy to
handle and work reliable in most conditions.
its hugly important to give animators a easy to use rig that is fast.
as far as i know there is no automatic beahvior in the xsi rig like
knees orient itself more natural, neck bones rotating with the head,
shoulder orient up to the arm position... all these little kind of
things that help animating and let you reach a better result.

a own rig is also way more easier to debug, as you are supposed to
know what you did with it ;)


ciao
franky


Tuesday, April 1, 2008, 8:21:16 AM, you wrote:

JC> Very interesting. I agree with you that it seems a little dated and (again
JC> like you) I'm naturally inclined to use something that gets you along way
JC> there out of the box and provides some common standard, but what are the
JC> quirks and anomolies that you mention?
JC> I think the interesting thing about the xsi rig is that its never recieved a
JC> single tweak (that I'm aware of) since its first release ages ago. I was
JC> begining to wonder whether thats because nobody uses it in production so
JC> there was no great clamour to develop it. Or perhaps its just that rigging
JC> is one of those things that people just like to do themselves. We've
JC> invested huge ammount of time at work (sony) on rigs and supporting tech and
JC> I'm not convinced that the results are that much better than any other 3rd
JC> party rig out there except that its ours!

JC> cheers

JC> John


JC> On Mon, Mar 31, 2008 at 9:07 PM, David Barosin <dbarosin(at)gmail.com> wrote:

>> I think the XSI rig is a good starting point for many situations.  We've
>> built up a couple mocap pipelines using the character toolkit as a launching
>> point.  The animators are happy because the don't have to get familiar with
>> a new rig and the toolset is decent enough to not want to rewrite the entire
>> thing.   It's also nice to know that the rigging tools are standard with
>> every seat of XSI so if you find yourself freelancing at different companies
>> you aren't ham-stringed by not having a proprietary (or third party) rig.
>>
>> The rig itself is a bit dated compared to some of the more recent rigging
>> tricks I've seen and there are a couple minor quirks, oddities, and
>> anomalies that you learn about about along the way. Overall though it's a
>> lot easier than having to roll your own.   Another plus is that MOTOR seems
>> to prefer the XSI rig structure.
>>
>>
>>
>> On Mon, Mar 31, 2008 at 3:31 PM, John Clark <john.clark23(at)ntlworld.com>
>> wrote:
>>
>> > From the little I've played with it the 3d quaker rig feels very nice.
>> > Certainly worth having a close look at. (btw the tutorials are easily the
>> > best I've seen for XSI)
>> > I'm interested tho', what is it about xsi's own rig builder and rig that
>> > people don't like? We use Maya at work but at home I have XSI and I find
>> > both 3d quakers and xsi's own rig fine for the bits and bobs I do for
>> > myself. If pressed I'd pick the 3d quakers rig.But the xsi biped seems
>> > fine too so I'm presuming that there's some terrible weaknesses in it that
>> > only becomes apparent in some larger production. Anyone have any strong
>> > feelings about it one way or the other, or experience with it in production?
>> >
>> > cheers
>> >
>> > John
>> >
>> >
>> >
>> > On Mon, Mar 31, 2008 at 5:58 PM, phil harbath <
>> > phil.harbath(at)jamination.com> wrote:
>> >
>> > > I have not being able to use the auto-rigger in production.  It
>> > > has really nice features but I could never get a workable
>> > > rig from the guide.  Something is always out of place.  I really
>> > > haven't tried terrible hard because I have been in a rush.
>> > > If someone came out with one that worked I would gladly pay
>> > > good cash for it:)
>> > >
>> > > Phil
>> > > ----- Original Message -----
>> > > From: "Frank Lenhard" <franky(at)ixdream.com>
>> > > To: "Stefan Andersson" <sanders3d(at)gmail.com>
>> > > Cc: "xsi" <XSI(at)Softimage.COM>
>> > > Sent: Monday, March 31, 2008 4:44 AM
>> > > Subject: Re: automated character rig
>> > >
>> > >
>> > > > as i told you before, i got one in developement, and i also offered
>> > > > before to rig a char with it, so you can check it out.
>> > > >
>> > > > as i said its in developement, early beta i would say. currently it
>> > > only
>> > > > supports bipeds. but 4 legged creatures are a must, because i gonna
>> > > > need them myself.
>> > > >
>> > > > the autorigger dvd, which i own, is a cool thing. however charbel
>> > > > himself gives you a disclaimer, stating that the autoriger is not
>> > > > production proven and should be seen as a base to develope on.
>> > > >
>> > > > ciao
>> > > > franky
>> > > >
>> > > >
>> > > > Monday, March 31, 2008, 9:38:40 AM, you wrote:
>> > > >
>> > > > SA> Hi All,
>> > > >
>> > > > SA> I was wondering (and I have asked this before) if any one knows
>> > > of a
>> > > > SA> solution or a person who have written a automated character
>> > > rigging
>> > > > SA> system that can be purchased?
>> > > >
>> > > > SA> Or... any word on the street if the CAT system will ever make
>> > > it's way
>> > > > SA> into XSI? :)
>> > > >
>> > > > SA> After this summer I will be in need for such  system, and I
>> > > don't have
>> > > > SA> the time or the knowledge to write one myself.
>> > > >
>> > > > SA> regards
>> > > > SA> stefan andersson
>> > > >
>> > > >
>> > > >
>> > > > SA> --
>> > > > SA> __________________________________________
>> > > > SA> Pixel Abuser (at) http://www.swiss.se/
>> > > > SA> Blog (at) http://sanders3d.blogspot.com/
>> > > > SA> Web (at) http://sanders3d.googlepages.com/
>> > > > SA> work e.mail: stefan [at] swiss.se
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