RE: particles from Maya to XSI, ligthing from XSI to Maya?

Date : Tue, 1 Apr 2008 10:59:53 -0400
To : <XSI(at)Softimage.COM>
From : "Mathieu Leclaire" <mleclair(at)hybride.com>
Subject : RE: particles from Maya to XSI, ligthing from XSI to Maya?

Yeah but I need each particle to instance the right geometry. That’s where it gets a little trickier. I know XSI just uses the particle ID to determine which object it instances. So I then have to make sure that the ID matches with the right object that needs to be instanced. You can’t change the ID on a particle either so you need to emmit enough until you have an ID that matches a number that’ll give the right geometry and then I imagine just kill off right away the ones you don’t need. A bit of a headache but I’ll figure a way to make it work.

 

Mathieu Leclaire

R&D Programmer

Hybride Technologies

 

"Yesterday is history, tomorrow is a mystery, today is a gift and that is why it's called the present"

 

-----Original Message-----
From: Ignasi Vidal [mailto:ignasi(at)elastoplanet.com]
Sent: Tuesday, April 01, 2008 10:11 AM
To: XSI(at)Softimage.COM
Subject: Re: particles from Maya to XSI, ligthing from XSI to Maya?

 


Instances probably not, but the particle cloud sure... can't you do the instancing inside XSI?


Mathieu Leclaire escribió:

Do it… yeah… easy… it’s never really easy. Some things are easier then others but there are always imponderables to take care of.

It’s an interesting Idea to go through RealFlow. Never though of it but I wonder, does RF handle instances? By passing it through RF, will I end up having the same instances from Maya all the way to XSI? I guess I’ll have to do a couple tests.

Thanks for sharing your thoughts.

Cheers!

Mathieu Leclaire

R&D Programmer

Hybride Technologies

"Yesterday is history, tomorrow is a mystery, today is a gift and that is why it's called the present"

 

-----Original Message-----
From: Ignasi Vidal [mailto:ignasi(at)elastoplanet.com]
Sent: Tuesday, April 01, 2008 4:32 AM
To: XSI(at)Softimage.COM
Subject: Re: particles from Maya to XSI, ligthing from XSI to Maya?


If you have acces to RealFlow you can import the maya particles there and then read the Realflow particles inside XSI...

The bad thing is that the maya particles script loader inside RealFlow is "slow as hell", but at least Maya has that option.

It would be lovely to have such script to read XSI particles inside RF, any scripter see an easy way to do it?



Mathieu Leclaire escribió:

2 XSI/Maya info transfer questions :

1 – Any way to transfer Maya particles to XSI. We have a Maya particle simulation using instances that we would like to light and render in XSI. Any easy way to transfer them or do I need to write my own tool to do it?

2 – Any way to transfer XSI/Mental Ray lights and shaders from XSI to Maya? It’s for the same problem. We figure that worst case scenario, we set-up our lighting/textures/shaders in XSI and then transfer them into Maya for rendering.

We would much prefer option 1 as we have much more XSI licenses then Maya licenses but I’m curious about both. Any tools and/or options I should know about??

Thank you in advance.

Mathieu Leclaire

R&D Programmer

Hybride Technologies

"Yesterday is history, tomorrow is a mystery, today is a gift and that is why it's called the present"

 

 
 



 
 
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