RE: particles from Maya to XSI, ligthing from XSI to Maya?
| Date : Tue, 1 Apr 2008 10:59:53 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Mathieu Leclaire" <mleclair(at)hybride.com> |
| Subject : RE: particles from Maya to XSI, ligthing from XSI to Maya? |
|
Yeah but I need each particle to instance the right
geometry. That’s where it gets a little trickier. I know XSI just uses the particle
ID to determine which object it instances. So I then have to make sure that the
ID matches with the right object that needs to be instanced. You can’t change
the ID on a particle either so you need to emmit enough until you have an ID that
matches a number that’ll give the right geometry and then I imagine just kill
off right away the ones you don’t need. A bit of a headache but I’ll figure a
way to make it work. Mathieu Leclaire R&D Programmer Hybride Technologies "Yesterday is history, tomorrow is a
mystery, today is a gift and that is why it's called the present" -----Original
Message-----
Do it… yeah… easy… it’s never really easy. Some things are
easier then others but there are always imponderables to take care of. R&D
Programmer Hybride
Technologies -----Original
Message-----
2 XSI/Maya info transfer questions : R&D
Programmer Hybride
Technologies
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- References:
- Re: particles from Maya to XSI, ligthing from XSI to Maya?
- From: Ignasi Vidal <ignasi(at)elastoplanet.com>
- Re: particles from Maya to XSI, ligthing from XSI to Maya?
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