BA Volume texture deformation?

Date : Tue, 1 Apr 2008 17:26:16 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : BA Volume texture deformation?
I am doing a sort of vortex - not a tornado but something a bit like it in nature. It needs to be rendered with volumetric fractals where the BA shaders fit the bill. Now my problem is I'd like the fractals texturespace to deform with the geometry which is basically a cylinder which is twisted, rotates around y and then curve deformed so it can move about some. I have tried different methods and orders of deformation, but so far no go. How do I deform a spatial texture support by its geometry deformations or is that just not possible?
 
Morten Bartholdy
3D & VFX Artist

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