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I am doing a sort of vortex - not a tornado but
something a bit like it in nature. It needs to be rendered with volumetric
fractals where the BA shaders fit the bill. Now my problem is I'd like the
fractals texturespace to deform with the geometry which is basically a cylinder
which is twisted, rotates around y and then curve deformed so it can move about
some. I have tried different methods and orders of deformation, but so far no
go. How do I deform a spatial texture support by its geometry deformations or is
that just not possible?
Morten Bartholdy 3D & VFX
Artist
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