Hans Payer wrote:
That's awesome David! Hope you made many other believers
at Blue Sky. Congrats on Who's success! I'm curious, were there any
non-XSI riggers assign to Who? how many?
Yes, the whole team uses Maya - I don't know how many riggers there are
exactly. I just was attached to the process to help out, and I would
rather poke myself with a sharp stick than model blendshapes or weight
verts in Maya.
There are many workflow benefits like being able to model a change to a
head in the context of a pose, compare to the unposed or prechange
version, then decide which contributing shape should receive the change.
On Tue, Apr 1, 2008 at 9:21 AM, David
Gallagher < daveg(at)blueskystudios.com>
wrote:
I thought some of you would enjoy hearing that many of the main
characters on Horton Hears a Who had significant input from my efforts
in XSI, using the spectacular shape creation tools.
Many of the brow rigs were done all in xsi, most of the Kangaroo face
shapes and Horton's mouth, cheeks, and brows.
(I am a one-man xsi team here, sometimes contributing to the rigging
process using xsi.)
--
David Gallagher
Character Development Lead Animator, Blue Sky Studios
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--
Hans Payer
--
David Gallagher
Character Development Lead Animator, Blue Sky Studios
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