RE: horton hears a who

Date : Tue, 1 Apr 2008 13:34:39 -0400
To : <XSI(at)Softimage.COM>
From : "John Payne" <john(at)pureny.com>
Subject : RE: horton hears a who
Hi David,

That's great!  I thought the facial animation was very well done and
expressive.  Just curious, how much of the animation was created by the
animators using the rig to create facial expressions versus actually
sculpting those expressions in XSI or Maya? Also, how are you handling the
geo export out of XSI into Studio.  Did you export the Geo to Maya and then
grind out the scene?  Was point caching used?  

My Kudos to everyone up there on the Horton team, excellent animation and TD
work all around.  Carl's Studio has never looked better.

Cheers,

John Payne (Blue Sky Alum, Lighting TD, 2004-2005 "Robots!")

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
David Gallagher
Sent: Tuesday, April 01, 2008 12:21 PM
To: XSI(at)Softimage.COM
Subject: horton hears a who


I thought some of you would enjoy hearing that many of the main 
characters on Horton Hears a Who had significant input from my efforts 
in XSI, using the spectacular shape creation tools.

Many of the brow rigs were done all in xsi, most of the Kangaroo face 
shapes and Horton's mouth, cheeks, and brows.

(I am a one-man xsi team here, sometimes contributing to the rigging 
process using xsi.)


-- 
David Gallagher
Character Development Lead Animator, Blue Sky Studios

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