Hi David,
Good news to hear.
So I guess my question is...
What did others there think? Were they convinced also by xsi (in terms
of maybe expending it more into the pipe) or was it regarded as more a
support to Maya?
Regards,
SImon
On 01/04/2008, David Gallagher <daveg(at)blueskystudios.com> wrote:
>
> Hans Payer wrote:
> That's awesome David! Hope you made many other believers at Blue Sky.
> Congrats on Who's success! I'm curious, were there any non-XSI riggers
> assign to Who? how many?
> Yes, the whole team uses Maya - I don't know how many riggers there are
> exactly. I just was attached to the process to help out, and I would rather
> poke myself with a sharp stick than model blendshapes or weight verts in
> Maya.
>
> There are many workflow benefits like being able to model a change to a
> head in the context of a pose, compare to the unposed or prechange version,
> then decide which contributing shape should receive the change.
>
>
>
>
> On Tue, Apr 1, 2008 at 9:21 AM, David Gallagher <daveg(at)blueskystudios.com>
> wrote:
>
> >
> > I thought some of you would enjoy hearing that many of the main
> > characters on Horton Hears a Who had significant input from my efforts
> > in XSI, using the spectacular shape creation tools.
> >
> > Many of the brow rigs were done all in xsi, most of the Kangaroo face
> > shapes and Horton's mouth, cheeks, and brows.
> >
> > (I am a one-man xsi team here, sometimes contributing to the rigging
> > process using xsi.)
> >
> >
> > --
> > David Gallagher
> > Character Development Lead Animator, Blue Sky Studios
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> > unsubscribe xsi
> >
>
>
>
> --
> Hans Payer
>
> --
> David Gallagher
> Character Development Lead Animator, Blue Sky Studios
>
>
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