Re: horton hears a who

Date : Tue, 01 Apr 2008 15:29:41 -0400
To : XSI(at)Softimage.COM
From : David Gallagher <daveg(at)blueskystudios.com>
Subject : Re: horton hears a who

Hi John!


John Payne wrote:

Hi David,

That's great! I thought the facial animation was very well done and
expressive. Just curious, how much of the animation was created by the
animators using the rig to create facial expressions versus actually
sculpting those expressions in XSI or Maya?


It was always a combination, but on this film possibly more of each end result was sculpted.

Also, how are you handling the
geo export out of XSI into Studio.  Did you export the Geo to Maya and then
grind out the scene?


The shapes were exported out as .xsi and brought into a Maya rig by copying shapes.


Was point caching used?

My Kudos to everyone up there on the Horton team, excellent animation and TD
work all around.  Carl's Studio has never looked better.



Thank you!

Cheers,

John Payne (Blue Sky Alum, Lighting TD, 2004-2005 "Robots!")

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
David Gallagher
Sent: Tuesday, April 01, 2008 12:21 PM
To: XSI(at)Softimage.COM
Subject: horton hears a who


I thought some of you would enjoy hearing that many of the main characters on Horton Hears a Who had significant input from my efforts in XSI, using the spectacular shape creation tools.


Many of the brow rigs were done all in xsi, most of the Kangaroo face shapes and Horton's mouth, cheeks, and brows.

(I am a one-man xsi team here, sometimes contributing to the rigging process using xsi.)






--
David Gallagher
Character Development Lead Animator, Blue Sky Studios

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