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Had it shown to me, the solution is quite nifty (and nothing a lot of studios didn't write on their own years ago), but their implementation is terrible. The interpolation is skewed and distorted all over the place.
On Tue, Apr 1, 2008 at 8:44 PM, kim aldis < xsi(at)kim-aldis.co.uk> wrote:
This is quite neat:
Mapping
The new Spline Mapping tool can map otherwise difficult geometry by using
splines to drive the UV generation. In this video, animators see how they
can map twisted roads, arches, and characters' limbs in minutes.
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