I saw Horton a few weeks ago with a 4 year old and a 12 year old. I am
pleased to say we were able to sit through the entire movie, as my 4
year old niece usually decides we need to leave halfway through any
movie, usually with a simple: "I am finished now." But all three of us
enjoyed every minute of the movie!
It was a GREAT movie - my only disappointment was not being able to stay
& see our Blue Sky friends in the credits.. that was pushing it a bit!
:)
Congrats to all of you guys - well done!
jen
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of David Gallagher
Sent: Tuesday, April 01, 2008 3:30 PM
To: XSI(at)Softimage.COM
Subject: Re: horton hears a who
Hi John!
John Payne wrote:
>Hi David,
>
>That's great! I thought the facial animation was very well done and
>expressive. Just curious, how much of the animation was created by the
>animators using the rig to create facial expressions versus actually
>sculpting those expressions in XSI or Maya?
>
It was always a combination, but on this film possibly more of each end
result was sculpted.
>Also, how are you handling the
>geo export out of XSI into Studio. Did you export the Geo to Maya and
then
>grind out the scene?
>
The shapes were exported out as .xsi and brought into a Maya rig by
copying shapes.
> Was point caching used?
>
>My Kudos to everyone up there on the Horton team, excellent animation
and TD
>work all around. Carl's Studio has never looked better.
>
>
>
Thank you!
>Cheers,
>
>John Payne (Blue Sky Alum, Lighting TD, 2004-2005 "Robots!")
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of
>David Gallagher
>Sent: Tuesday, April 01, 2008 12:21 PM
>To: XSI(at)Softimage.COM
>Subject: horton hears a who
>
>
>I thought some of you would enjoy hearing that many of the main
>characters on Horton Hears a Who had significant input from my efforts
>in XSI, using the spectacular shape creation tools.
>
>Many of the brow rigs were done all in xsi, most of the Kangaroo face
>shapes and Horton's mouth, cheeks, and brows.
>
>(I am a one-man xsi team here, sometimes contributing to the rigging
>process using xsi.)
>
>
>
>
--
David Gallagher
Character Development Lead Animator, Blue Sky Studios
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