RE: horton hears a who

Date : Wed, 2 Apr 2008 09:41:49 -0400
To : <XSI(at)Softimage.COM>
From : "Jennifer Goldfinch" <jgoldfin(at)Softimage.COM>
Subject : RE: horton hears a who
I saw Horton a few weeks ago with a 4 year old and a 12 year old. I am
pleased to say we were able to sit through the entire movie, as my 4
year old niece usually decides we need to leave halfway through any
movie, usually with a  simple: "I am finished now." But all three of us
enjoyed every minute of the movie!

It was a GREAT movie - my only disappointment was not being able to stay
& see our Blue Sky friends in the credits.. that was pushing it a bit!
:)

Congrats to all of you guys - well done!

jen

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of David Gallagher
Sent: Tuesday, April 01, 2008 3:30 PM
To: XSI(at)Softimage.COM
Subject: Re: horton hears a who


Hi John!


John Payne wrote:

>Hi David,
>
>That's great!  I thought the facial animation was very well done and
>expressive.  Just curious, how much of the animation was created by the
>animators using the rig to create facial expressions versus actually
>sculpting those expressions in XSI or Maya? 
>
It was always a combination, but on this film possibly more of each end 
result was sculpted.

>Also, how are you handling the
>geo export out of XSI into Studio.  Did you export the Geo to Maya and
then
>grind out the scene?
>

The shapes were exported out as .xsi and brought into a Maya rig by 
copying shapes.

>  Was point caching used?  
>
>My Kudos to everyone up there on the Horton team, excellent animation
and TD
>work all around.  Carl's Studio has never looked better.
>
>  
>
Thank you!

>Cheers,
>
>John Payne (Blue Sky Alum, Lighting TD, 2004-2005 "Robots!")
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of
>David Gallagher
>Sent: Tuesday, April 01, 2008 12:21 PM
>To: XSI(at)Softimage.COM
>Subject: horton hears a who
>
>
>I thought some of you would enjoy hearing that many of the main 
>characters on Horton Hears a Who had significant input from my efforts 
>in XSI, using the spectacular shape creation tools.
>
>Many of the brow rigs were done all in xsi, most of the Kangaroo face 
>shapes and Horton's mouth, cheeks, and brows.
>
>(I am a one-man xsi team here, sometimes contributing to the rigging 
>process using xsi.)
>
>
>  
>


-- 
David Gallagher
Character Development Lead Animator, Blue Sky Studios

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