RE: OT: Max 2009 features... (IES lights)

Date : Wed, 2 Apr 2008 15:39:20 +0100
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <Adam.Seeley(at)vtr.co.uk>
Subject : RE: OT: Max 2009 features... (IES lights)
Kept the links, haven't had time to play.
 
 
Lot's of IES data out there as well.
 
 
A.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 02 April 2008 15:20
To: XSI(at)Softimage.COM
Subject: RE: OT: Max 2009 features...

Wasn’t there an IES light plugin somewhere a while back?

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: 02 April 2008 14:54
To: XSI(at)Softimage.COM
Subject: Re: OT: Max 2009 features...

 

I fully agree Tim. The lights in this version are extremely nice. I was playing with the demo last night and the presets are great. In no time, I got this simple test scene I use lit and rendered beautifully.

It would be great if *cough* SI *cough* would take a look at these lights.



On Wed, Apr 2, 2008 at 6:19 AM, Tim Leydecker <baueroink(at)gmx.de> wrote:

Here´s a link to one of the autodesk sample movies for Max2009,
showing viewport display for IES profiles and revamped lighting:

http://download.autodesk.com/us/3dsmax/2009demos/06%20Lighting.mov

The IES stuff is beautiful. Lights that look convincing, no way...

One could argue about the daylight/timelapse implementation,
especially since the basic functionality had already been
there (they implemented time of day, location and so on years ago)

But still, the IES stuff is great.

Personally, I would like to have a functionality similar to the
editing of Photoshop "Curves", where you can interactively model the distribution of light (or an existing IES profile) to fit your needs
but the above is still better than anything else currently available
by default in any of the major 3D apps.

As I understand it, an IES profile maps intensities and distribution
across a hemisphere,where you look down straight from above onto the flattened and "relaxed" spherical coordinates, creating a look-up
table for every facing angle (>normalangle) of light receiving geometry.

Which sounds alot like "realtime ZBrush MatCap" and "BRDF" Materials.

Therefore, looking into finding synergy effects in existing shader
model research as well as lighting models might finally allow
to achieve more appealing results in a user friendly way,
where realism is the basis editable as desired.

In real time. In the viewport.

Cheers

tim




Copyrights April 2nd, 2008, Tim Leydecker.



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