Re: OT: Max 2009 features...

Date : Wed, 2 Apr 2008 15:50:55 +0100
To : XSI(at)Softimage.COM
From : "Raffaele Fragapane" <raffsxsilist(at)googlemail.com>
Subject : Re: OT: Max 2009 features...
Halfy already acknowledged and agreed that XSI needs better and more modern light rigs and shaders as a whole, and I think he's definitely taken that one on board, just not something that will hit the shelves in the next couple days though :)

Said that, I'd still take updates without overdue light rig changes but with other decent features in them, over having a million architectural and game texturing happy microgranular tools scattered all over, and released 4 at a pop every new version.

I can understand the reason why their feature dev goes the way it goes given what their cashcows are, what I can't understand is why users outside the game assets and architectural environments can deal with using a screwdriver to drive nails in the wall and still pretend it's fine :D

On Wed, Apr 2, 2008 at 3:40 PM, Gene Crucean <emailgeneonthelist(at)gmail.com> wrote:
Still is. Ctrl_LightProfile. It just lets you load an .ies file.

It's nothing like this in terms of control, ease of use (presets) and flexibility. Not to mention viewport display quality... but that's another topic.




On Wed, Apr 2, 2008 at 9:19 AM, kim aldis <xsi(at)kim-aldis.co.uk> wrote:

Wasn't there an IES light plugin somewhere a while back?

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: 02 April 2008 14:54


To: XSI(at)Softimage.COM
Subject: Re: OT: Max 2009 features...

 

I fully agree Tim. The lights in this version are extremely nice. I was playing with the demo last night and the presets are great. In no time, I got this simple test scene I use lit and rendered beautifully.

It would be great if *cough* SI *cough* would take a look at these lights.



On Wed, Apr 2, 2008 at 6:19 AM, Tim Leydecker <baueroink(at)gmx.de> wrote:

Here´s a link to one of the autodesk sample movies for Max2009,
showing viewport display for IES profiles and revamped lighting:

http://download.autodesk.com/us/3dsmax/2009demos/06%20Lighting.mov

The IES stuff is beautiful. Lights that look convincing, no way...

One could argue about the daylight/timelapse implementation,
especially since the basic functionality had already been
there (they implemented time of day, location and so on years ago)

But still, the IES stuff is great.

Personally, I would like to have a functionality similar to the
editing of Photoshop "Curves", where you can interactively model the distribution of light (or an existing IES profile) to fit your needs
but the above is still better than anything else currently available
by default in any of the major 3D apps.

As I understand it, an IES profile maps intensities and distribution
across a hemisphere,where you look down straight from above onto the flattened and "relaxed" spherical coordinates, creating a look-up
table for every facing angle (>normalangle) of light receiving geometry.

Which sounds alot like "realtime ZBrush MatCap" and "BRDF" Materials.

Therefore, looking into finding synergy effects in existing shader
model research as well as lighting models might finally allow
to achieve more appealing results in a user friendly way,
where realism is the basis editable as desired.

In real time. In the viewport.

Cheers

tim




Copyrights April 2nd, 2008, Tim Leydecker.



---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

 




Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.