Re: OT: Max 2009 features...

Date : Wed, 2 Apr 2008 17:34:59 +0100
To : XSI(at)Softimage.COM
From : "Raffaele Fragapane" <raffsxsilist(at)googlemail.com>
Subject : Re: OT: Max 2009 features...
The screwdriver and nails example is my parallel of using max for anything but architectural and lowpoly models bakes.
Users have been complaining about portability, scalability, stability, animation, homogeneity and fruibility for what, 9 years now?
MAX as a platform is flawed at design level.

On Wed, Apr 2, 2008 at 5:22 PM, Tim Leydecker <baueroink(at)gmx.de> wrote:


Raffaele Fragapane wrote:

I can understand the reason why their feature dev goes the way it goes given
what their cashcows are, what I can't understand is why users outside the
game assets and architectural environments can deal with using a screwdriver
to drive nails in the wall and still pretend it's fine :D

*I´m not sure I understand the example with the nails and the
screwdriver but I also find tools that just repackage existing
functionality into a new pop-up a waste of precious 3D-application developer time. Ideally, it´s easy enough for a TD or aspiring
artist to create such a custom window himself.

If done right, the implemented functionality should better allow
to either achieve _various results manually (as in the sky/daylight
system already present in previous versions in Max by simply
setting a few keyframes...) or be geared towards opening new
ways of connecting existing functionality with new tools.

Looking into the release, there´s lots of mR functionality
implemented. This seems to become the biggest chunk of updates
with any of the major 3Dapp licensees. This is either because
there is nothing else to be developed (I doubt that) or because
implementing the latest mR version and keeping track of it´s
changes takes more and more time in the development cycle,
leaving not much room to actually implement other new features.

The splineUV thing is also something a smart guy released for
Maya (using a NURBS surfaces as input) a while back, might
even have transfered over from the Maya Bonus tools, concept-wise.

*The IES lightprofile stuff and viewport display is still great.

*Softselections are about time, the implementation seems nice.


In general, regardless of the 3D app I´m looking at, I´d find
it about time the developers find the strenght to consolidate
existing functionality, update and weeding out where neccessary.

Otherwise, with age, there comes an increased risk of bogging
down and falling flat on your face...especially if there´s all
sorts of open ends, nuissances and whatnot building up slowly...

Cheers

tim





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