Tim Leydecker wrote:
The splineUV thing is also something a smart guy released for
Maya (using a NURBS surfaces as input) a while back, might
even have transfered over from the Maya Bonus tools, concept-wise.
Didn't Helge write a plugin like this and release it for free a long
time ago? Also Gator would totally work for the same thing, your
texture support would be deformable...
They must be really hard pressed for features but I guess some people
might need to have it labeled with a price tag in order to really
appreciate it.
-T
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