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Why couldn't you just have each stack section open a render tree like interface with a shader like node system to re-order things a bit. Then you have both a nodal based system and the current operator stack.
Hmm... that's how I pictured it anyway :)
On Wed, Apr 2, 2008 at 2:43 PM, John Payne < john(at)pureny.com> wrote:
I'm revealing my humble origins with
3DSMax, gotta watch that….;)
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Graham D Clark
Sent: Wednesday, April 02, 2008
2:55 PM
To: XSI(at)Softimage.COM
Subject: Re: horton hears a who
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