Re: horton hears a who

Date : Wed, 2 Apr 2008 15:59:15 -0500
To : XSI(at)Softimage.COM
From : "Gene Crucean" <emailgeneonthelist(at)gmail.com>
Subject : Re: horton hears a who
Why couldn't you just have each stack section open a render tree like interface with a shader like node system to re-order things a bit. Then you have both a nodal based system and the current operator stack.

Hmm... that's how I pictured it anyway :)




On Wed, Apr 2, 2008 at 2:43 PM, John Payne <john(at)pureny.com> wrote:

I'm revealing my humble origins with 3DSMax, gotta watch that….;)

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Graham D Clark
Sent: Wednesday, April 02, 2008 2:55 PM


To: XSI(at)Softimage.COM
Subject: Re: horton hears a who

 

 

On Wed, Apr 2, 2008 at 9:02 AM, John Payne <john(at)pureny.com> wrote:

, switching to a nodal based operator stack,


isn't that a contradiction ;)
--
Graham D Clark, VFX/CG Supervisor, ph:fad-take-two
http://www.linkedin.com/in/grahamclark | http://www.xsibase.com/articles.php?detail=117



Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.