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minus the stack section out to branching tree, and instead as an op out to branching tree, thats whats coming as you may have seen in the ICE demos at SIGGRAPH etc. -- Graham D Clark, VFX/CG Supervisor, ph:fad-take-two
http://www.linkedin.com/in/grahamclark | http://www.xsibase.com/articles.php?detail=117
On Wed, Apr 2, 2008 at 12:59 PM, Gene Crucean < emailgeneonthelist(at)gmail.com> wrote:
Why couldn't you just have each stack section open a render tree like interface with a shader like node system to re-order things a bit. Then you have both a nodal based system and the current operator stack.
Hmm... that's how I pictured it anyway :)
On Wed, Apr 2, 2008 at 2:43 PM, John Payne < john(at)pureny.com> wrote:
I'm revealing my humble origins with
3DSMax, gotta watch that….;)
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Graham D Clark
Sent: Wednesday, April 02, 2008
2:55 PM
To: XSI(at)Softimage.COM
Subject: Re: horton hears a who
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