Raffaele Fragapane wrote:
Keep fighting the good fight :)
I know several people (me included) are refusing to do modeling/shape
modeling in Maya in Maya centric shops, and even companies like Dneg
had to give in and get a few licenses going.
Yes, that's what I do as well, although in a bit smaller shops :)
Congrats on the work too, looking forward to Horton actually, should
go watch it this coming weekend if all goes well.
Congratulations David! (I still have your nurbs blend plugin for soft 3D
somewhere :))
On Tue, Apr 1, 2008 at 5:21 PM, David Gallagher
<daveg(at)blueskystudios.com <mailto:daveg(at)blueskystudios.com>> wrote:
I thought some of you would enjoy hearing that many of the main
characters on Horton Hears a Who had significant input from my
efforts in XSI, using the spectacular shape creation tools.
Many of the brow rigs were done all in xsi, most of the Kangaroo
face shapes and Horton's mouth, cheeks, and brows.
(I am a one-man xsi team here, sometimes contributing to the
rigging process using xsi.)
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