Looking into the release, thereÂs lots of mR functionality
implemented. This seems to become the biggest chunk of updates
with any of the major 3Dapp licensees. This is either because
there is nothing else to be developed (I doubt that) or because
implementing the latest mR version and keeping track of itÂs
changes takes more and more time in the development cycle,
leaving not much room to actually implement other new features.
The splineUV thing is also something a smart guy released for
Maya (using a NURBS surfaces as input) a while back, might
even have transfered over from the Maya Bonus tools, concept-wise.
*The IES lightprofile stuff and viewport display is still great.
*Softselections are about time, the implementation seems nice.
In general, regardless of the 3D app IÂm looking at, IÂd find
it about time the developers find the strenght to consolidate
existing functionality, update and weeding out where neccessary.
Otherwise, with age, there comes an increased risk of bogging
down and falling flat on your face...especially if thereÂs all
sorts of open ends, nuissances and whatnot building up slowly...
Cheers
tim
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