Re: Instances doesn't exist in any partition

Date : Thu, 3 Apr 2008 18:38:08 +0100
To : <XSI(at)Softimage.COM>
From : "Patrick Nethercoat" <patrick(at)brandtanim.co.uk>
Subject : Re: Instances doesn't exist in any partition
I had this problem with duplicated lights recently. The only way I sorted it out was by rebuilding passes.
 
Patrick
----- Original Message -----
Sent: Thursday, April 03, 2008 4:50 PM
Subject: Instances doesn't exist in any partition


Hey,

I searched the archives and found this mail, and point three is happening to me right now. My instances are not to be found in ANY partition, and the reason is that I duplicated my instance while spreading them in the scene instead of using Ctrl-i, I didn't realize there would be a difference, and the result is that no partition is holding the instance, and I can't put it in one. Is this a known bug, and more importantly, is there any other way to fix it than the hard way?

Thanks,
Arvid

--
senior 3d artist | stockholm.postproduction | www.stopp.se


On Mon, Feb 6, 2006 at 11:50 PM, Bernard Lebel <3dbernard(at)gmail.com> wrote:
- Too many instances can also be very long to open the scene.

- I never put a model and its instances under another model. Instead,
I bring the model in the scene and instantiate it there. This is even
more important with ref models. If I need this map of instances in
another scene, I resort to merges or scripts.

- Sometimes, renderable instances are not in any partition. That is
rarely a cause of problem, but I like working clean so I watch out for
this one.

- I avoid creating foliage and the likes with instances. This will
kill all performance. Instead, I merge the geometry.


I consider instances to be great when used with reasonnably low
amounts of them (some people will easily create hundreds, if not
thousands of instances..... ouch), and to instantiate complex
structures like rigged characters.


Cheers
Bernard




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