I had this problem with duplicated lights
recently. The only way I sorted it out was by rebuilding passes.
Patrick
----- Original Message -----
Sent: Thursday, April 03, 2008 4:50
PM
Subject: Instances doesn't exist in any
partition
Hey,
I searched the archives and found this mail,
and point three is happening to me right now. My instances are not to be found
in ANY partition, and the reason is that I duplicated my instance while
spreading them in the scene instead of using Ctrl-i, I didn't realize there
would be a difference, and the result is that no partition is holding the
instance, and I can't put it in one. Is this a known bug, and more
importantly, is there any other way to fix it than the hard
way?
Thanks, Arvid
-- senior 3d artist |
stockholm.postproduction | www.stopp.se
On Mon, Feb 6, 2006 at 11:50 PM, Bernard Lebel < 3dbernard(at)gmail.com> wrote:
-
Too many instances can also be very long to open the scene.
- I never
put a model and its instances under another model. Instead, I bring the
model in the scene and instantiate it there. This is even more important
with ref models. If I need this map of instances in another scene, I
resort to merges or scripts.
- Sometimes, renderable instances are
not in any partition. That is rarely a cause of problem, but I like
working clean so I watch out for this one.
- I avoid creating
foliage and the likes with instances. This will kill all performance.
Instead, I merge the geometry.
I consider instances to be great
when used with reasonnably low amounts of them (some people will easily
create hundreds, if not thousands of instances..... ouch), and to
instantiate complex structures like rigged
characters.
Cheers Bernard
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