|
In my case, the lights were not in any partition,
and any attempt to make a new partition with them, or add or remove them from
where they *should* have been was met with <invalid pointer>
error.
When I get a moment I'll try and repro, but I've
not experienced it before or since.
----- Original Message -----
Sent: Thursday, April 03, 2008 8:37
PM
Subject: Re: Instances doesn't exist in
any partition
how is that no partitions hold the instance? it doesn't show
in the partition or the partition has no effect on it?
The only thing
you can do with instances is set visibility overrides using the "master
visibility override" thing... would be nice if instances could have it own
mixer animation and a global shader override at least.
On 03/04/2008, Patrick
Nethercoat <patrick(at)brandtanim.co.uk>
wrote:
I had this problem with duplicated lights
recently. The only way I sorted it out was by rebuilding
passes.
Patrick
-----
Original Message -----
Sent:
Thursday, April 03, 2008 4:50 PM
Subject:
Instances doesn't exist in any partition
Hey,
I searched the archives and found this
mail, and point three is happening to me right now. My instances are not
to be found in ANY partition, and the reason is that I duplicated my
instance while spreading them in the scene instead of using Ctrl-i, I
didn't realize there would be a difference, and the result is that no
partition is holding the instance, and I can't put it in one. Is this a
known bug, and more importantly, is there any other way to fix it than the
hard way?
Thanks, Arvid
-- senior 3d artist |
stockholm.postproduction | www.stopp.se
On Mon, Feb 6, 2006 at 11:50 PM, Bernard Lebel
< 3dbernard(at)gmail.com> wrote:
-
Too many instances can also be very long to open the scene.
- I
never put a model and its instances under another model. Instead, I
bring the model in the scene and instantiate it there. This is
even more important with ref models. If I need this map of instances
in another scene, I resort to merges or scripts.
- Sometimes,
renderable instances are not in any partition. That is rarely a cause
of problem, but I like working clean so I watch out for this
one.
- I avoid creating foliage and the likes with instances.
This will kill all performance. Instead, I merge the
geometry.
I consider instances to be great when used with
reasonnably low amounts of them (some people will easily create
hundreds, if not thousands of instances..... ouch), and to
instantiate complex structures like rigged
characters.
Cheers Bernard
No virus found in this incoming message. Checked by AVG.
Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date:
01/04/2008 05:38
No virus found in this incoming message. Checked by AVG.
Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date:
01/04/2008 05:38
|