hey alan.. try rendermapping the procedural to a new texture then set that rendermapped image in the texture map attribute used to transfer to the hair
----- Original Message -----
From: Alan Fregtman <alan.fregtman(at)gmail.com>
Date: Tuesday, April 8, 2008 3:20 pm
Subject: Is it possible to colour hair from a procedural?
To: xsi(at)Softimage.COM
> Hey guys,
>
> I'm familiar with the process of making XSI hair obtain the colour
> from its surface. This process involves importing an external image
> file.
>
> But what happens if the surface is a procedural and there is
> thus no
> file? Is it really not possible? Or is there some trick I'm unaware
> of?
>
> Cheers,
>
> -- Alan
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