Re: RE: Is it possible to colour hair from a procedural?

Date : Tue, 08 Apr 2008 18:08:50 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: RE: Is it possible to colour hair from a procedural?
yeah.. much quicker ..

----- Original Message -----
From: Halfdan Ingvarsson <hingvars@Softimage.COM>
Date: Tuesday, April 8, 2008 6:05 pm
Subject: RE: Is it possible to colour hair from a procedural?
To: XSI@Softimage.COM

> You can just transfer the UV coordinates from the emitter to the
> hair and texture the hair as usual, using either procedurals or
> images. 
>  - ½
>
> ________________________________
>
> From: owner-xsi@Softimage.COM [mailto:owner-xsi@Softimage.COM]
> On Behalf Of Adam Sale
> Sent: 08-Apr-2008 19:59
> To: XSI@Softimage.COM
> Subject: Re: Is it possible to colour hair from a procedural?
>
>
> hey alan.. try rendermapping the procedural to a new texture
> then set that rendermapped image in the texture map attribute
> used to transfer to the hair
>
> ----- Original Message -----
> From: Alan Fregtman <alan.fregtman@gmail.com>
> Date: Tuesday, April 8, 2008 3:20 pm
> Subject: Is it possible to colour hair from a procedural?
> To: xsi@Softimage.COM
>
> > Hey guys,
> >
> > I'm familiar with the process of making XSI hair obtain the colour
> > from its surface. This process involves importing an external image
> > file.
> >
> > But what happens if the surface is a procedural and there is
> > thus no
> > file? Is it really not possible? Or is there some trick I'm unaware
> > of?
> >
> > Cheers,
> >
> >    -- Alan
> > ---
> > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> > text in body:
> > unsubscribe xsi
> >
>

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