Thank you both. :) (Adam, I know rendermapping is an option but I
wanted to avoid it.)
Thanks for the tip, Halfy! It worked.
Cheers,
-- Alan
On Tue, Apr 8, 2008 at 5:57 PM, Halfdan Ingvarsson
<hingvars(at)softimage.com> wrote:
>
> You can just transfer the UV coordinates from the emitter to the hair and
> texture the hair as usual, using either procedurals or images.
>
> - ½
> ________________________________
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Adam Sale
> Sent: 08-Apr-2008 19:59
> To: XSI(at)Softimage.COM
> Subject: Re: Is it possible to colour hair from a procedural?
>
>
>
> hey alan.. try rendermapping the procedural to a new texture then set that
> rendermapped image in the texture map attribute used to transfer to the hair
>
> ----- Original Message -----
> From: Alan Fregtman <alan.fregtman(at)gmail.com>
> Date: Tuesday, April 8, 2008 3:20 pm
> Subject: Is it possible to colour hair from a procedural?
> To: xsi(at)Softimage.COM
>
> > Hey guys,
> >
> > I'm familiar with the process of making XSI hair obtain the colour
> > from its surface. This process involves importing an external image
> > file.
> >
> > But what happens if the surface is a procedural and there is
> > thus no
> > file? Is it really not possible? Or is there some trick I'm unaware
> > of?
> >
> > Cheers,
> >
> > -- Alan
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
> > text in body:
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> >
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