Re: BSP issue with scaled to 0 objects

Date : Wed, 9 Apr 2008 16:20:09 -0700
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: BSP issue with scaled to 0 objects
Here's a Java applet that attempts to visualize what BSP tree kinda
subdivides things:
http://symbolcraft.com/graphics/bsp/

Found the link through the Wikipedia article on BSP.

   -- Alan

On Wed, Apr 9, 2008 at 3:12 PM, Michal Doniec <doniecm(at)gmail.com> wrote:
> Halfdan Ingvarsson wrote:
>
> > Everyone have a beer and calm down.
> >
> > A BSP tree is a method of recursively partitioning a single N-dimensional
> volume into two N-dimensional volumes using a N-dimensional plane. That's
> all. The planes can be aligned any which way is convenient.
> >
> >
>  So that means that zero scale object cannot be broken by the plane (n-1
> dimensional object, so in  our case 2D plane?) and it never gets broken to
> leafs? (and as was said "bsp goes crazy"). How is zero scale polygon
> treated, it becomes a point?
>
>  Please don't laugh if it doesn't make any sense, I am just artist trying to
> understand it for the sake of it, and -
>
>  zero scale object = hide, from practical point of view, to avoid potential
> problems.
>
>
>
>
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