Re: Region inside a render region...

Date : Fri, 11 Apr 2008 16:42:30 -0700
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: Region inside a render region...
Yeah I always thought it'd be cool if the FXtree had something like it
does for clips.

Instead of FromClip and ToClip nodes, imagine FromRender and ToRender
nodes, where anything in-between gets processed right after the
render's done, much like an output shader.

   -- Alan


On Fri, Apr 11, 2008 at 10:06 AM, Raffaele Fragapane
<raffsxsilist(at)googlemail.com> wrote:
> Maya's system is a sad joke for a region, but it's a good preview system.
> If XSI had its current region tools untouched in terms of workflow, with
> just the addition of an in-out buffer in the FXTree like it does for clips
> (think fxtree tweaks appearing in the RR), and the preview tool revisited to
> emulate some of maya's IPR stuff, it would be rendering heaven as far as I'm
> concerned.
>
>
>
> On Fri, Apr 11, 2008 at 4:48 PM, Ignasi Vidal <ignasi(at)elastoplanet.com>
> wrote:
> >
> > Yes.
> > Now a days you have to make a smaller region loosing all your big one
> image to compare.
> > Maya is the way I say, but just the miniregion thing. The rest is
> absolutly fine like it is right now in XSI... don't copy more maya
> workflows, just that tiny feature :P
> > The comparison image was a great addition to render region, I use it alot,
> but I always missed that small feature and I was curious if I'm the only
> one...
> >
> > Ponthieux, Joey escribió:
> >
> >
> >
> >
> > > It sounds like what you are asking for here is not really a render
> region inside of a render region, fundametally that would seem inefficient
> and redundant. But rather are you asking to be able to preserve the previous
> region as a static image which your next smaller resize of the region gets
> rendered over it? In other words this would not be a smaller live region
> render inside another live region render, some part of both regions would be
> rendered twice in this scenario, this would not be good. Rather you want it
> to perform like Maya's IPR, you render an image, the image becomes saved in
> the viewport buffer, and you can make smaller regions over it to compare
> differences in the original and the smaller region. Is that what you are
> asking for?
> > >
> > > Joey Ponthieux
> > > NCI Information Systems Inc.
> > > NASA Langley Research Center
> > > ____________________________________________________________
> > > Opinions stated here-in are strictly those of the author and
> > > do not represent the opinions of NASA or any other party.
> > >
> > >
> > >
> > > Ignasi Vidal wrote:
> > >
> > > >
> > > > Just curious if anyone else will love to have an option to make a
> subregion inside the region render... will be absolutely usefull, imo.
> > > > And the ability to have more than one region inside one view will be a
> nice feature too... we can do it now by having two views with the same
> camera, but it's not the same...
> > > >
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