When we dove into it there was a lack of documentation that for non-XSI peo=
ple felt like they were using software with mittens on while blind folded. =
It was very black box and we didn't know what all the knobs, sliders, and f=
lux capacitors did. Which is why the SP group was valuable to us as they he=
lped us figure out the tricks. Jeff also did an awesome job of helping us o=
ut. But we were using the software before we had a handle on it which was u=
nfortunate. Once I had to time to do it myself, using a heavily redesigned =
head for better edge loops and following along with Jeff I was able to get =
a huge quality leap inside of 2 days over what we had previously done. I wa=
s really looking forward to building on that.
I do agree that there needs to be a lot more documentation and videos made =
available so people can see how it works and the strengths. A trial would b=
e an interesting option so long as it is fully documented otherwise...mitte=
ns and blinders. Plus the initial price is um well...probably scared a numb=
er of studios away.
The real trick is convincing traditional hard core riggers (usually from ot=
her softwares) to give it a look. That was the hardest thing we had to cont=
end with. Which is the other reason why we are not seeing more FR content o=
ut there other than price.
That said, it helped us out and I would definitely use it again.
___________________________________________________________________________=
____
Marc Brinkley
Microsoft Game Studio
marc.brinkley [at] microsoft.com
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of=
Matt Lowery
Sent: Tuesday, April 15, 2008 2:37 AM
To: XSI(at)Softimage.COM
Subject: Re: Face Robot1.9...What are softimage doing?
All these responses are great. I'm glad to hear that FR does live up to it'=
s billing. But having said that I can't help wondering why the best informa=
tion available about FR has to be gotten from the a very small pool of user=
s on a softimage mailing list. Anyone working in a maya pipeline has no acc=
ess to this info and all they know about FR is that it's very expensive. Or=
maybe not.... who knows? It's the only piece of 3D kit that I know of that=
still requires you to contact a reseller to find out how much it costs.( J=
ust like back in 1994 with soft3D) And I bet that reseller knows little to =
nothing about the product. (Most resellers know little to nothing about xsi=
, and you can download a free trial of that.) And who could blame them.
Also I'm intrigued by this quote from softimage's website:
"Often facial animation is an integral part of a complex animation pipeline=
and as such Face Robot customers elect to work with our Special Projects t=
eam to integrate and optimize the new workflow for maximal efficiency, qual=
ity and speed."
Does this mean it's not a case of launch the software and get stuck in? Do =
you need someone from special projects to hold your hand while you get it s=
et up?
I can't help thinking that Face robot is just too mysterious to be a decent=
seller. Come on softimage, stick a 30 day trail version on the website. Wh=
o knows maybe you'll be able to sell a few copies.
Graham D Clark wrote:
Jeff Wilson came over here and gave a fantastic insight into it recently. I=
made fun of it before due to the cost but if it has come down in price and=
continues to get so much put into it I see it being a very viable tool.
--
Graham D Clark, VFX/CG Supervisor, ph:fad-take-two
http://www.linkedin.com/in/grahamclark | http://www.xsibase.com/articles.ph=
p?detail=3D117
On Mon, Apr 14, 2008 at 11:02 AM, Bradley Gabe <withanar(at)gmail.com<mailto:w=
ithanar(at)gmail.com>> wrote:
I would concur with Marc.
I had a chance to use it on an internal project at Stan Winston while it wa=
s still in version 1.5. That version still had some rough spots for rig set=
up, so it did take a bit of help from the Special Projects guys to get it w=
orking. We also had excellent mocap source data from House of Moves.
It took me about 2 full production days of learning the interface and workf=
low, and then I felt reasonably confident in moving into shot work. So once=
the rig was calibrated, which took a week or so of trial and error (and he=
lp from Jeff and Javier) I could load in a mocap performance, and tune the =
lip synch and expressions at a very high quality, at a very fast pace. That=
would be about 2 mins of lip synch in 3 days, which is not unheard of for =
cartoony characters, but the fastest I've ever seen for the quality I was g=
etting.
If I'm hit with another project that requires a lot of high quality facial =
animation, **assuming the budget allows, I wouldn't hesitate to recommend u=
sing Face Robot, especially in tandem with a good facial mocap source.
-Brad
**You may have been laughing to yourself when I qualified my recommendation=
with "assuming the budget allows." However, I have reason to suspect the p=
rice for Face Robot has come down from its original, too scary to mention f=
igure. So the statement "assuming the budget allows" is likely more in the =
realm of possibility than you were originally laughing about.
On Mon, Apr 14, 2008 at 12:26 PM, Marc Brinkley <Marc.Brinkley(at)microsoft.co=
m<mailto:Marc.Brinkley(at)microsoft.com>> wrote:
Thanks, Chris. Nice to be lurking again. :)
Its been over a year since I did anything with Face Robot at my former empl=
oyer. But we did use it in production. Currently I have no idea where the p=
roduct is going, but I can say that it really does deliver on its initial p=
romise. The rigging aspect is so easy and you can do it so quick. That's wh=
en the true fun comes in. Once you do the first rigging pass, you can do th=
e more fun stuff like tuning and crafting the performance. Working to get a=
ll the details right knowing that the hard part of rigging is all handled a=
nd really concentrating on sculpting your face and poses to get the exact l=
ook you want. Even the motion retargeting is pretty easy.
We used a lot of facial mocap and once the head was rigged and you sculpted=
in your corrections and dialed in the retargeting you can just crank out t=
he facial animation.
There were some downsides which I hope they are addressing but all in all..=
.I would use it again especially now that I know how to use it properly. (T=
hanks to Jeff Wilson and all at Special Projects)
___________________________________________________________________________=
____
Marc Brinkley
Microsoft Game Studio
marc.brinkley [at] microsoft.com<http://microsoft.com>
From: owner-xsi(at)Softimage.COM<mailto:owner-xsi(at)Softimage.COM> [mailto:owner=
-xsi(at)Softimage.COM<mailto:owner-xsi(at)Softimage.COM>] On Behalf Of Kris Rivel
Sent: Friday, April 11, 2008 9:36 PM
To: XSI(at)Softimage.COM<mailto:XSI(at)Softimage.COM>
Subject: Re: Face Robot1.9...What are softimage doing?
Hey Marc, welcome back!
I wouldn't be surprised if we saw Face Robot integrated into XSI in the nex=
t year or two. Maybe a slight premium price for an uber xsi version with F=
R? :-) It seems really cool but its price point and relative obscurity mak=
es it so much of a mystery. Its really hard to tell where its going. What=
also makes it difficult is the slew of other facial capture methods and pl=
ugins for other softwares that may make FR not enough bang for the buck. B=
ut lets just see what happens. Its still relatively new. I sure hope it d=
oesn't go the way of Behavior or worse...BatchServe.
Kris
On Fri, Apr 11, 2008 at 1:23 PM, Marc Brinkley <Marc.Brinkley(at)microsoft.com=
<mailto:Marc.Brinkley(at)microsoft.com>> wrote:
I have used it in production...though not with my current employer.
BTW, Vista is not so bad. :)
Good to be back on the list.
___________________________________________________________________________=
____
Marc Brinkley
Microsoft Game Studios
marc.brinkley [at] microsoft.com<http://microsoft.com>
From: owner-xsi(at)Softimage.COM<mailto:owner-xsi(at)Softimage.COM> [mailto:owner=
-xsi(at)Softimage.COM<mailto:owner-xsi(at)Softimage.COM>] On Behalf Of Jeremie Pa=
sserin
Sent: Friday, April 11, 2008 9:39 AM
To: XSI(at)Softimage.COM<mailto:XSI(at)Softimage.COM>
Subject: Re: Face Robot1.9...What are softimage doing?
Except Blur studio, I've never heard of production done with Face Robot.
2008/4/11, Simon Pickard <mail(at)simonpickard.co.uk<mailto:mail(at)simonpickard.=
co.uk>>:
"I suppose the big question is when is softimage going to just ship
face robot with xsi? (like they did with Behaviour)"
Does anyone know how well face robot is doing? I mean in terms of sales.
We'll see it in xsi if it doesn't make enough money I'm guessing but I
haven't got a clue if they have sold 3 or 300 copies of it.
Regards,
Simon
---
Unsubscribe? Mail Majordomo(at)Softimage.COM<mailto:Majordomo(at)Softimage.COM> w=
ith the following text in body:
unsubscribe xsi
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<div class=3DSection1>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>In our case, the Special Projects group came in very handy f=
or a
number of areas. Bug fixing (they dropped us a couple of fixes that we need=
ed),
banging heads together to brainstorm pipeline and workarounds, and training
both on site and over the phone support were a few of the options that we t=
ook
advantage of. They can also provide (at the time) much needed insight to ge=
t
the most out of the software.<o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>From the beginning we were able to integrate FR into our CA =
pipe
on our own. It was a stupid simple setup that we did in a few minutes, but =
it
was how do we use the software to get the most out of it that was “my=
sterious”.<o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>When we dove into it there was a lack of documentation that =
for
non-XSI people felt like they were using software with mittens on while bli=
nd
folded. It was very black box and we didn’t know what all the knobs, =
sliders,
and flux capacitors did. Which is why the SP group was valuable to us as th=
ey
helped us figure out the tricks. Jeff also did an awesome job of helping us=
out.
But we were using the software before we had a handle on it which was unfor=
tunate.
Once I had to time to do it myself, using a heavily redesigned head for bet=
ter
edge loops and following along with Jeff I was able to get a huge quality l=
eap
inside of 2 days over what we had previously done. I was really looking for=
ward
to building on that.<o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>I do agree that there needs to be a lot more documentation a=
nd
videos made available so people can see how it works and the strengths. A t=
rial
would be an interesting option so long as it is fully documented otherwise&=
#8230;mittens
and blinders. Plus the initial price is um well…probably scared a num=
ber
of studios away.<o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>The real trick is convincing traditional hard core riggers
(usually from other softwares) to give it a look. That was the hardest thin=
g we
had to contend with. Which is the other reason why we are not seeing more F=
R
content out there other than price. <o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>That said, it helped us out and I would definitely use it ag=
ain.
<o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<div>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Tahoma","=
sans-serif";
color:#1F497D'>____________________________________________________________=
___________________<o:p></o:p></span></p>
<p class=3DMsoNormal><b><span style=3D'font-size:10.0pt;font-family:"Tahoma=
","sans-serif";
color:#1F497D'>Marc Brinkley<o:p></o:p></span></b></p>
<p class=3DMsoNormal><span style=3D'font-size:9.0pt;font-family:"Tahoma","s=
ans-serif";
color:#1F497D'>Microsoft Game Studio<o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:9.0pt;font-family:"Tahoma","s=
ans-serif";
color:#1F497D'>marc.brinkley [at] microsoft.com<o:p></o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:9.0pt;font-family:"Tahoma","s=
ans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=3DMsoNormal><span style=3D'font-size:9.0pt;font-family:"Tahoma","s=
ans-serif";
color:#1F497D'><o:p> </o:p></span></p>
</div>
<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<div>
<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in'>
<p class=3DMsoNormal><b><span style=3D'font-size:10.0pt;font-family:"Tahoma=
","sans-serif";
color:windowtext'>From:</span></b><span style=3D'font-size:10.0pt;font-fami=
ly:
"Tahoma","sans-serif";color:windowtext'> owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] <b>On Behalf Of </b>Matt Lowery<br>
<b>Sent:</b> Tuesday, April 15, 2008 2:37 AM<br>
<b>To:</b> XSI(at)Softimage.COM<br>
<b>Subject:</b> Re: Face Robot1.9...What are softimage doing?<o:p></o:p></s=
pan></p>
</div>
</div>
<p class=3DMsoNormal><o:p> </o:p></p>
<p class=3DMsoNormal>All these responses are great. I'm glad to hear that F=
R does
live up to it's billing. But having said that I can't help wondering why th=
e
best information available about FR has to be gotten from the a very small =
pool
of users on a softimage mailing list. Anyone working in a maya pipeline has=
no
access to this info and all they know about FR is that it's very expensive.=
Or
maybe not.... who knows? It's the only piece of 3D kit that I know of that
still requires you to contact a reseller to find out how much it costs.( Ju=
st
like back in 1994 with soft3D) And I bet that reseller knows little to noth=
ing
about the product. (Most resellers know little to nothing about xsi, and yo=
u
can download a free trial of that.) And who could blame them.<br>
<br>
Also I'm intrigued by this quote from softimage's website:<br>
<br>
"Often facial animation is an integral part of a complex animation
pipeline and as such Face Robot customers elect to work with our Special
Projects team to integrate and optimize the new workflow for maximal effici=
ency,
quality and speed." <br>
<br>
Does this mean it's not a case of launch the software and get stuck in? Do =
you
need someone from special projects to hold your hand while you get it set u=
p?<br>
<br>
I can't help thinking that Face robot is just too mysterious to be a decent
seller. Come on softimage, stick a 30 day trail version on the website. Who
knows maybe you'll be able to sell a few copies.<br>
<br>
<br>
Graham D Clark wrote: <o:p></o:p></p>
<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'>Jeff Wilson came over h=
ere and
gave a fantastic insight into it recently. I made fun of it before due to t=
he
cost but if it has come down in price and continues to get so much put into=
it
I see it being a very viable tool.<br>
-- <br>
Graham D Clark, VFX/CG Supervisor, ph:fad-take-two<br>
<a href=3D"http://www.linkedin.com/in/grahamclark">http://www.linkedin.com/=
in/grahamclark</a>
| <a href=3D"http://www.xsibase.com/articles.php?detail=3D117">http://www.x=
sibase.com/articles.php?detail=3D117</a><o:p></o:p></p>
<div>
<p class=3DMsoNormal>On Mon, Apr 14, 2008 at 11:02 AM, Bradley Gabe <<a
href=3D"mailto:withanar(at)gmail.com">withanar(at)gmail.com</a>> wrote:<o:p></=
o:p></p>
<p class=3DMsoNormal>I would concur with Marc. <br>
<br>
I had a chance to use it on an internal project at Stan Winston while it wa=
s
still in version 1.5. That version still had some rough spots for rig setup=
, so
it did take a bit of help from the Special Projects guys to get it working.=
We
also had excellent mocap source data from House of Moves. <br>
<br>
It took me about 2 full production days of learning the interface and workf=
low,
and then I felt reasonably confident in moving into shot work. So once the =
rig
was calibrated, which took a week or so of trial and error (and help from J=
eff
and Javier) I could load in a mocap performance, and tune the lip synch and
expressions at a very high quality, at a very fast pace. That would be abou=
t 2
mins of lip synch in 3 days, which is not unheard of for cartoony character=
s,
but the fastest I've ever seen for the quality I was getting.<br>
<br>
If I'm hit with another project that requires a lot of high quality facial
animation, **assuming the budget allows, I wouldn't hesitate to recommend u=
sing
Face Robot, especially in tandem with a good facial mocap source. <br>
<br>
-Brad<br>
<br>
<br>
**You may have been laughing to yourself when I qualified my recommendation
with "assuming the budget allows." However, I have reason to susp=
ect
the price for Face Robot has come down from its original, too scary to ment=
ion
figure. So the statement "assuming the budget allows" is likely m=
ore
in the realm of possibility than you were originally laughing about. <o:p><=
/o:p></p>
<div>
<div>
<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><br>
<br>
<br>
<br>
<o:p></o:p></p>
<div>
<p class=3DMsoNormal>On Mon, Apr 14, 2008 at 12:26 PM, Marc Brinkley <<a
href=3D"mailto:Marc.Brinkley(at)microsoft.com" target=3D"_blank">Marc.Brinkley=
(at)microsoft.com</a>>
wrote:<o:p></o:p></p>
<div>
<div>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>Thanks, Chris. Nice to be
lurking again. </span><span style=3D'font-size:11.0pt;font-family:Wingdings=
;
color:#1F497D'>J</span><o:p></o:p></p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>Its been over a year sinc=
e I
did anything with Face Robot at my former employer. But we did use it in
production. Currently I have no idea where the product is going, but I can =
say
that it really does deliver on its initial promise. The rigging aspect is s=
o
easy and you can do it so quick. That's when the true fun comes in. Once yo=
u do
the first rigging pass, you can do the more fun stuff like tuning and craft=
ing
the performance. Working to get all the details right knowing that the hard
part of rigging is all handled and really concentrating on sculpting your f=
ace
and poses to get the exact look you want. Even the motion retargeting is pr=
etty
easy.</span><o:p></o:p></p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>We used a lot of facial m=
ocap
and once the head was rigged and you sculpted in your corrections and diale=
d in
the retargeting you can just crank out the facial animation.</span><o:p></o=
:p></p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>There were some downsides=
which
I hope they are addressing but all in all…I would use it again especi=
ally
now that I know how to use it properly. (Thanks to Jeff Wilson and all at
Special Projects)</span><o:p></o:p></p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>_________________________=
______________________________________________________</span><o:p></o:p></p=
>
<p><b><span style=3D'font-size:10.0pt;color:#1F497D'>Marc Brinkley</span></=
b><o:p></o:p></p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'>Microsoft Game Studio</spa=
n><o:p></o:p></p>
<div>
<p><span style=3D'font-size:9.0pt;color:#1F497D'>marc.brinkley [at] <a
href=3D"http://microsoft.com" target=3D"_blank">microsoft.com</a></span><o:=
p></o:p></p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'> </span><o:p></o:p></=
p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'> </span><o:p></o:p></=
p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
</div>
<div style=3D'border:none;border-top:solid windowtext 1.0pt;padding:3.0pt 0=
in 0in 0in;
border-color:-moz-use-text-color -moz-use-text-color'>
<p><b><span style=3D'font-size:10.0pt'>From:</span></b><span style=3D'font-=
size:
10.0pt'> <a href=3D"mailto:owner-xsi(at)Softimage.COM">owner-xsi(at)Softimage.COM=
</a>
[mailto:<a href=3D"mailto:owner-xsi(at)Softimage.COM" target=3D"_blank">owner-=
xsi(at)Softimage.COM</a>]
<b>On Behalf Of </b>Kris Rivel<br>
<b>Sent:</b> Friday, April 11, 2008 9:36 PM <o:p></o:p></span></p>
<div>
<div>
<p class=3DMsoNormal><span style=3D'font-size:10.0pt'><br>
<b>To:</b> <a href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</a><br>
<b>Subject:</b> Re: Face Robot1.9...What are softimage doing?<o:p></o:p></s=
pan></p>
</div>
</div>
</div>
<div>
<div>
<p> <o:p></o:p></p>
<p style=3D'margin-bottom:12.0pt'>Hey Marc, welcome back!<br>
<br>
I wouldn't be surprised if we saw Face Robot integrated into XSI in the nex=
t
year or two. Maybe a slight premium price for an uber xsi version wit=
h
FR? :-) It seems really cool but its price point and relative obscuri=
ty
makes it so much of a mystery. Its really hard to tell where its
going. What also makes it difficult is the slew of other facial captu=
re
methods and plugins for other softwares that may make FR not enough bang fo=
r
the buck. But lets just see what happens. Its still relatively
new. I sure hope it doesn't go the way of Behavior or worse...BatchSe=
rve.<br>
<br>
Kris<o:p></o:p></p>
<div>
<p>On Fri, Apr 11, 2008 at 1:23 PM, Marc Brinkley <<a
href=3D"mailto:Marc.Brinkley(at)microsoft.com" target=3D"_blank">Marc.Brinkley=
(at)microsoft.com</a>>
wrote:<o:p></o:p></p>
<div>
<div>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>I have used it in
production…though not with my current employer.</span><o:p></o:p></p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>BTW, Vista is not so bad.=
</span><span
style=3D'font-size:11.0pt;font-family:Wingdings;color:#1F497D'>J</span><o:p=
></o:p></p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>Good to be back on the li=
st.</span><o:p></o:p></p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'>_________________________=
______________________________________________________</span><o:p></o:p></p=
>
<p><b><span style=3D'font-size:10.0pt;color:#1F497D'>Marc Brinkley</span></=
b><o:p></o:p></p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'>Microsoft Game Studios</sp=
an><o:p></o:p></p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'>marc.brinkley [at] <a
href=3D"http://microsoft.com" target=3D"_blank">microsoft.com</a></span><o:=
p></o:p></p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'> </span><o:p></o:p></=
p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'> </span><o:p></o:p></=
p>
<p><span style=3D'font-size:9.0pt;color:#1F497D'> </span><o:p></o:p></=
p>
<p><span style=3D'font-size:11.0pt;color:#1F497D'> </span><o:p></o:p><=
/p>
<div style=3D'border:none;border-top:solid windowtext 1.0pt;padding:3.0pt 0=
in 0in 0in;
border-color:-moz-use-text-color'>
<p><b><span style=3D'font-size:10.0pt'>From:</span></b><span style=3D'font-=
size:
10.0pt'> <a href=3D"mailto:owner-xsi(at)Softimage.COM">owner-xsi(at)Softimage.COM=
</a>
[mailto:<a href=3D"mailto:owner-xsi(at)Softimage.COM" target=3D"_blank">owner-=
xsi(at)Softimage.COM</a>]
<b>On Behalf Of </b>Jeremie Passerin<br>
<b>Sent:</b> Friday, April 11, 2008 9:39 AM<br>
<b>To:</b> <a href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</a></span=
><o:p></o:p></p>
<div>
<p><span style=3D'font-size:10.0pt'><br>
<b>Subject:</b> Re: Face Robot1.9...What are softimage doing?</span><o:p></=
o:p></p>
</div>
</div>
<p> <o:p></o:p></p>
<div>
<div>
<p style=3D'margin-bottom:12.0pt'>Except Blur studio, I've never heard of p=
roduction
done with Face Robot.<o:p></o:p></p>
<div>
<p>2008/4/11, Simon Pickard <<a href=3D"mailto:mail(at)simonpickard.co.uk"
target=3D"_blank">mail(at)simonpickard.co.uk</a>>:<o:p></o:p></p>
<p>"I suppose the big question is when is softimage going to just ship=
<br>
face robot with xsi? (like they did with Behaviour)"<br>
<br>
<br>
Does anyone know how well face robot is doing? I mean in terms of sales.<br=
>
We'll see it in xsi if it doesn't make enough money I'm guessing but I<br>
haven't got a clue if they have sold 3 or 300 copies of it.<br>
<br>
Regards,<br>
Simon<br>
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<p class=3DMsoNormal><o:p> </o:p></p>
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