Thanks for sharing Francesco. Serves me right for passing on info I'd
not tested :)
Cheers,
Alan.
On Sun, Apr 20, 2008 at 2:13 PM, Frantisek Hradecky <franta(at)upp.cz> wrote:
Hello,
I have used .map files very frequently in mixed 32/64 bit enviroment, and
with no problems at all, I did created .map files on 32bit workstation, and
rendered on 64bit farm.
With 32/64 bit shaders there is also no problem, to me its not important on
what platform 32/64 scene was created if you have your mixed worgruoup with
all shaders properly set (or using only factory ones).
Only problem I experienced was with particle caches, particles even cached
ones rendered differently on 32 and 64 bit.
Best Regards, Francesco
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