Thanks Chris, will check it out!
-T
Chris Gardner wrote:
i've expanded upon the script on highend and made an importer /
exporter for .chan files:
http://www.chris-g.net/scripts/pipelineTools/cg_nukeIO.html
cheers,
chrisg
On 23/04/2008, at 4:59 PM, Tauno Ööbik wrote:
Has any of you experiences with Nuke & XSI integration?
I know someone a while ago posted xsi camera import for nuke at
highend3d. What about I am interested is exporting simplified scene
data directly to Nuke. Camera data along with geometry so that scene
relations come along.
Another area is rendering. Max guys are doing great work at online
developing tools to spit out directly passes to nuke. Has anyone
experimented with that or can share any info. p_MegaTK shader union
would be probably most logical union in xsi front.
-T
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi