Hi Eric,
Indeed this is bad. Given it only occurs in some areas like that it
might be related to floating point
precision seeing I probably get some really small values. It's
definitely something in the source code
that's very broken.
I've not looked at the code in years - what it really needs is a
complete rewrite :O Sorry I can't think
of any easy solutions off the top of my head.
Cheers,
Alan.
On Thu, Apr 24, 2008 at 4:12 PM, Eric Lampi <ericlampi(at)yahoo.com> wrote:
> Anyone get odd Alpha's using Binary Iris? I begand doing some tests, and came across this problem...
>
> Look at the attached image and you'll see what I mean. The RGB looks fine, but the alpha is causing me to get these larger grey blobs in test comps...
>
> Any suggestions? I know you're here Alan, but I figured someone on the list might have a solution too. Maybe I am missing something in my setup?
>
> E
>
> Freelance 3-D Animator, F/X Artist
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