That's what I thought when I first hit it, though I have a feeling I found it
to be more complex than that. Possibly not though as ironically I don't
think I've used these shaders since shortly after writing them. Would be
interested to know if someone does find a fix.
Cheers,
Alan.
On Thu, Apr 24, 2008 at 5:05 PM, Patrick Boucher
<pboucher(at)patrickboucher.com> wrote:
> Wouldn't this be a premultiplication issue?
>
> Try rendering without premultiplication or dividing your RGB by your
> Alpha before layering in your comp.
>
>
>
> On Thu, Apr 24, 2008 at 11:12 AM, Eric Lampi <ericlampi(at)yahoo.com> wrote:
> > Anyone get odd Alpha's using Binary Iris? I begand doing some tests, and came across this problem...
> >
> > Look at the attached image and you'll see what I mean. The RGB looks fine, but the alpha is causing me to get these larger grey blobs in test comps...
> >
> > Any suggestions? I know you're here Alan, but I figured someone on the list might have a solution too. Maybe I am missing something in my setup?
> >
> > E
> >
> > Freelance 3-D Animator, F/X Artist
>
>
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