Re: Binary Iris Alphas

Date : Thu, 24 Apr 2008 17:14:59 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Binary Iris Alphas
That's what I thought when I first hit it, though I have a feeling I found it
to be more complex than that. Possibly not though as ironically I don't
think I've used these shaders since shortly after writing them. Would be
interested to know if someone does find a fix.

Cheers,

Alan.

On Thu, Apr 24, 2008 at 5:05 PM, Patrick Boucher
<pboucher(at)patrickboucher.com> wrote:
> Wouldn't this be a premultiplication issue?
>
>  Try rendering without premultiplication or dividing your RGB by your
>  Alpha before layering in your comp.
>
>
>
>  On Thu, Apr 24, 2008 at 11:12 AM, Eric Lampi <ericlampi(at)yahoo.com> wrote:
>  > Anyone get odd Alpha's using Binary Iris?  I begand doing some tests, and came across this problem...
>  >
>  >  Look at the attached image and you'll see what I mean.  The RGB looks fine, but the alpha is causing me to get these larger grey blobs in test comps...
>  >
>  >  Any suggestions?  I know you're here Alan, but I figured someone on the list might have a solution too.  Maybe I am missing something in my setup?
>  >
>  >  E
>  >
>  >  Freelance 3-D Animator, F/X Artist
>
>
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