Re: Flipbook performance

Date : Mon, 28 Apr 2008 08:53:50 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Flipbook performance
640x480 / less than 100 images on a 2GB 64bit system. That makes up something like 120MB uncompressed. This is certainly not the problem. Thanks for the suggestion anyways.

   -André


Manny Papamanos wrote:
Fb handles uncompressed data, so depending on the size and quantity of images it will get choppy.
What is the res of the images and how long are the sequences?
I often use "shrink on load" and then boost the images 2x bigger to avoid this... especially good for long sequences.


Manny Papamanos Softimage|XSI 3D Graphics Support Specialist


Become a character pro --> www.3DMastermind.com


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-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam Sent: Friday, April 25, 2008 10:20 AM To: xsi(at)Softimage.COM Subject: Flipbook performance

Heya,

anyone else having problems with the Flipbook's performance? We can't make it to playback a single image sequence on a constant 25fps framerate. Somtimes the playback is really choppy, sometimes we only notice the framerate to quickly blink once in a while when closely looking at the actual framerate display (the number in brackets). The sequences are short, less than PAL res, fitting perfectly well into memory, V-Sync settings don't have any effect, and trying something like 30fps playback speed to better match the LCD's 60fps framerate (silly idea I came up with this morning...) doesn't have any effect as well. Basically I'm running out of ideas...

Anyone? Cheers!

-André

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