Re: Binary Iris Alphas
| Date : Tue, 29 Apr 2008 07:12:00 -0700 (PDT) |
| To : XSI(at)Softimage.COM |
| From : Eric Lampi <ericlampi(at)yahoo.com> |
| Subject : Re: Binary Iris Alphas |
Yeah I tried unpremultiplied, still not much better.
I think I will be using the unlit transparent mode, it clips the puffy black stuff.
E
----- Original Message ----
From: Greg Punchatz <greg(at)janimation.com>
To: XSI(at)Softimage.COM
Sent: Monday, April 28, 2008 5:21:42 PM
Subject: Re: Binary Iris Alphas
Have you turned off alpha premult in your render options? I always have to do this with all my particle passes to get them to comp right.
Greg Punchatz
Janimation Sr. Creative Director
Eric Lampi wrote:
From: Greg Punchatz <greg(at)janimation.com>
To: XSI(at)Softimage.COM
Sent: Monday, April 28, 2008 5:21:42 PM
Subject: Re: Binary Iris Alphas
Have you turned off alpha premult in your render options? I always have to do this with all my particle passes to get them to comp right.
Greg Punchatz
Janimation Sr. Creative Director
Eric Lampi wrote:
Anyone get odd Alpha's using Binary Iris? I begand doing some tests, and came across this problem... Look at the attached image and you'll see what I mean. The RGB looks fine, but the alpha is causing me to get these larger grey blobs in test comps... Any suggestions? I know you're here Alan, but I figured someone on the list might have a solution too. Maybe I am missing something in my setup? E Freelance 3-D Animator, F/X Artist
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