On Tue, 29 Apr 2008, Ponthieux, Joey wrote:
I can see this as being an incredible benefit for logo textures, stripe
decals, or any kind of simple or flat vector art decal, but I definitely
don't see this is a means of replacing bitmaps in any big way. The source
texture itself will have to be very conducive to this use, but you'll never
want to use an illustrator file to texture the landscape of Mars. It's not
going to improve matters for this kind of texturing at all. Unless I miss the
point of the integration. From the article I take it to mean that Illustrator
files can be used a a texture source natively within Mental Ray. Or are they
saying that Mental Ray will render Illustrator files to a bitmap? At which
point, if that is the case, I do have to wonder what is the point of that?
While I have not tried this, I have long wanted an AI file reader for 3D
apps. Imagine making a bump map that would hold up no matter how close you
got to it (like a procedural). Logos, and such as well, of course.
I think that if the tool supports modern AI gradients (which I am guessing
it does not, but I have not tried it) then you *could* use it to texture
Mars, and for lots of other things. Ideally you could blur the output from
the AI file and whatnot.
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e10269
USA | -------------------------------------
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