Re: Illustrator files as textures...

Date : Tue, 29 Apr 2008 16:54:26 +0200
To : XSI(at)Softimage.COM
From : "Stefan Kubicek" <xsi(at)tidbit-images.com>
Subject : Re: Illustrator files as textures...
3dsMax has this, it reads combution files, which can contain vector graphics,
but I must admit I rarely used it.



On Tue, 29 Apr 2008, Ponthieux, Joey wrote:

I can see this as being an incredible benefit for logo textures, stripe decals, or any kind of simple or flat vector art decal, but I definitely don't see this is a means of replacing bitmaps in any big way. The source texture itself will have to be very conducive to this use, but you'll never want to use an illustrator file to texture the landscape of Mars. It's not going to improve matters for this kind of texturing at all. Unless I miss the point of the integration. From the article I take it to mean that Illustrator files can be used a a texture source natively within Mental Ray. Or are they saying that Mental Ray will render Illustrator files to a bitmap? At which point, if that is the case, I do have to wonder what is the point of that?

While I have not tried this, I have long wanted an AI file reader for 3D apps. Imagine making a bump map that would hold up no matter how close you got to it (like a procedural). Logos, and such as well, of course.


I think that if the tool supports modern AI gradients (which I am guessing it does not, but I have not tried it) then you *could* use it to texture Mars, and for lots of other things. Ideally you could blur the output from the AI file and whatnot.

--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e10269
USA | -------------------------------------
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