I suppose link with multi would be the obvious answer... That or an
expression.
David Gallagher wrote:
Hi. If I want to make a facial rig where a joint/null is controlled by
multiple custom parameters, I have to stack multiple parents on top,
each to take its own "link with" fcurve.
In Maya, I can apply multiple SetDrivenKeys on a single null and it
blends them.
I want to experiment with setups that are more dependant on multiple
link withs, so I'm trying to figure out a better way to do this. Any
ideas?
Thanks,
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