I want to be able to grab all the transforms on a null, and have it go
to a pose based on a custom parameter value. Then, later, set up another
pose based on another custom parameter. I'm not sure if link with multi
will fit the bill. One problem is that it seems to only work one channel
at a time.
I'm looking into it...
Thanks,
Dave
Matt Lowery wrote:
I suppose link with multi would be the obvious answer... That or an
expression.
David Gallagher wrote:
Hi. If I want to make a facial rig where a joint/null is controlled
by multiple custom parameters, I have to stack multiple parents on
top, each to take its own "link with" fcurve.
In Maya, I can apply multiple SetDrivenKeys on a single null and it
blends them.
I want to experiment with setups that are more dependant on multiple
link withs, so I'm trying to figure out a better way to do this. Any
ideas?
Thanks,
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David Gallagher
Character Development Lead Animator, Blue Sky Studios
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