Re: multiple link withs
| Date : Tue, 29 Apr 2008 14:31:47 -0400 |
| To : Greg Maguire <greg(at)zoogloo.net> |
| From : David Gallagher <daveg(at)blueskystudios.com> |
| Subject : Re: multiple link withs |
|
Thanks Greg. Makes sense. If each pose is a set of transforms, so 9 outputs per pose, I think that would mean I would make a custom ppg somewhere with 9 parameters per pose. If there are possibly a dozen attributes, that would be a pain to do manually. Obviously I would need to script something and unfortunately my scripting skills are weak. It also needs to be somewhat dynamic, so that I can add new poses quickly. I could script something that adds new parameters, maybe, but I guess then the output parameters would need to be updated to include the new inputs. If I'm off on any of this, let me know! Thanks very much, Dave Greg Maguire wrote: Hi David, My mail is bouncing from the list. I've only sent this personally :( When you have multiple SDK's in maya it automatically inserts a blendWeighted node between the SDK's and their target. If you want a similar result then build a blendWeighted node inside XSI. A simple way of doing this is to create a Custom Parameter Set. Add a Custom Parameter for each Link-With output. Create an additional Parameter to sum or average all those inputs. Use that Parameter as the output to your target. -Greg On Tue, Apr 29, 2008 at 10:12 AM, David Gallagher <daveg(at)blueskystudios.com> wrote: -- David Gallagher Character Development Lead Animator, Blue Sky Studios |
- References:
- multiple link withs
- From: David Gallagher <daveg(at)blueskystudios.com>
- Re: multiple link withs
- From: Matt Lowery <mattl(at)glassworks.co.uk>
- Re: multiple link withs
- From: David Gallagher <daveg(at)blueskystudios.com>
- multiple link withs
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