You load it as Combustion texture node in Max where you can set the raster
resolution.
So the resolution is not view-dependant or "dynamic", but it can be
animated.
There are also live link tools to combustion so the texture updates in the
viewport as you work on it,
even a rudimentary paint tool is there to paint on 3D geometry directly.
But it went the usual "Max" way: Nice idea, first implementation is dodgy,
idea/feature is not further developed
-> feature is hardly used.
Same thing happened to NLA in Max (animation clips introduced in Max3),
Compositing (Video Post introduced in Max1), among many others.
But they (combustion file) are converted to a bitmap, right, limited to
the
the layer dimenstions inside combustion. Basically we are talking
about a .ai to raster importer.
Phil.
----- Original Message ----- From: "Stefan Kubicek"
<xsi(at)tidbit-images.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, April 29, 2008 10:54 AM
Subject: Re: Illustrator files as textures...
3dsMax has this, it reads combution files, which can contain vector
graphics,
but I must admit I rarely used it.
On Tue, 29 Apr 2008, Ponthieux, Joey wrote:
I can see this as being an incredible benefit for logo textures,
stripe decals, or any kind of simple or flat vector art decal, but I
definitely don't see this is a means of replacing bitmaps in any big
way. The source texture itself will have to be very conducive to this
use, but you'll never want to use an illustrator file to texture the
landscape of Mars. It's not going to improve matters for this kind of
texturing at all. Unless I miss the point of the integration. From
the article I take it to mean that Illustrator files can be used a a
texture source natively within Mental Ray. Or are they saying that
Mental Ray will render Illustrator files to a bitmap? At which point,
if that is the case, I do have to wonder what is the point of that?
While I have not tried this, I have long wanted an AI file reader for
3D apps. Imagine making a bump map that would hold up no matter how
close you got to it (like a procedural). Logos, and such as well, of
course.
I think that if the tool supports modern AI gradients (which I am
guessing it does not, but I have not tried it) then you *could* use it
to texture Mars, and for lots of other things. Ideally you could blur
the output from the AI file and whatnot.
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e10269
USA | -------------------------------------
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