Re: Softimage Production Challenge 2008: Getting started

Date : Wed, 30 Apr 2008 16:35:16 -0500
To : XSI(at)Softimage.COM
From : "Bradley Gabe" <withanar(at)gmail.com>
Subject : Re: Softimage Production Challenge 2008: Getting started
Due to NDA, and as Chinny reminded us, I'm not allowed to discuss the next gen tools. If we have access to them for the event, we would certainly take advantage of anything they can provide. I've done plenty of flocking effects with the current XSI particles.

Don't forget, the tools we use will be dependent on the shot we're trying to produce. We could ask for shot submittals to involve some kind of crowd theme or abstract art, but that might be too tough to do in a single day from scratch! :-)


On Wed, Apr 30, 2008 at 4:28 PM, Tim Leydecker <baueroink(at)gmx.de> wrote:
Hey Brad,

I´m not sure how powerful the next-gen XSI tools already are
but would still expect to see great examples of the classic
flock of birds, nice example:

http://images.google.com/images?hl=en&q=manuel+presti+&btnG=Search+Images&gbv=2

In a nutshell, scripted interaction that might even look
great without having to render but "just capture in realtime".

More wishful thinking? Classic FX:

Volumetric Smoke, Fire, Explosions.

Some tough nut?

Ice or Glass melting/shattering, then morphing into an
animated character, sort of reliving Abyss or Terminator.

General emphasis on "abstract" imagery, possibly driven
interactively, either by realtime input or possibly audio.



Cheers

tim



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