That's because geometry shaders are only run on the master and the resulting geometry is sent to the slave (on demand, of course). The hair instancing is all done through a geometry shader and creates a *lot* of geometry, which may take a long time to transfer across the network.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of thomas le calvé
Sent: 01-May-2008 04:40
To: XSI(at)Softimage.COM
Subject: Re: Mental Ray Standalone distributed rendering slaves render really slow!
Are you using instances on hair ? I think there is a bug with those when using slaves...
Even a simple cube instantiated a hundred times from a hair object will render ten times faster without satellite.
thomas.
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