RE: Geoshaders & external mi flies

Date : Thu, 1 May 2008 17:08:45 +0200
To : <XSI(at)Softimage.COM>
From : "Sebastian Faber" <sebastian.faber(at)liga01.de>
Subject : RE: Geoshaders & external mi flies
yes. exactly - that's the way to do it.


Sebastian

-----Ursprüngliche Nachricht-----
Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag von
Amaan Akram
Gesendet: Donnerstag, 1. Mai 2008 16:56
An: XSI(at)Softimage.COM
Betreff: Re: Geoshaders & external mi flies

Hi Sebastian,

Thanks for letting me know that it's possible. I am hoping to populate a 
scene with low-res geometry and have it swapped out with high rez one 
via a geo shader when a ray hits the bounding box.

thanks
amaan

Sebastian Faber wrote:
> Yes it is possible. We did it in our inhouse crowd tool. Another
possibility
> is to read a point cache within the geo shader.
>
>
>
>
>
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> -----Ursprüngliche Nachricht-----
> Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag
von
> Amaan Akram
> Gesendet: Donnerstag, 1. Mai 2008 10:51
> An: XSI(at)Softimage.COM
> Betreff: Geoshaders & external mi flies
>
> Hello everyone,
>
> I've got a scene with potentially a lot of memory-hungry polygonal data 
> and was wondering if it is possible to use Mental Ray Placeholders in 
> XSI to introduce on-demand object loading and flushing.
> Is it possible to load external .mi files from within a geoshader in 
> XSI's mental ray (3.5?) implementation?
>
> thanks,
> amaan
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