Re: Geoshaders & external mi flies

Date : Thu, 01 May 2008 18:11:35 +0200
To : XSI(at)Softimage.COM
From : Philipp Oeser <philipp.oeser(at)liga01.de>
Subject : Re: Geoshaders & external mi flies
Hi,

just to clearify:
You will still have to write your own parser (.mi or .obj for example) and build all geometry/UV/Normal/motionvector etc. from scratch, because using "mi_api_object_file" is restricted to mentalray standalone (never really got the reason for that...)
Cant read in mi-files directly...if you want to render directly in XSI, that is.
Have a look here:

http://www.lamrug.org/resources/placeholdertips.html

Greetz
Philipp


Amaan Akram schrieb:
Hi Sebastian,

Thanks for letting me know that it's possible. I am hoping to populate a scene with low-res geometry and have it swapped out with high rez one via a geo shader when a ray hits the bounding box.

thanks
amaan

Sebastian Faber wrote:
Yes it is possible. We did it in our inhouse crowd tool. Another possibility
is to read a point cache within the geo shader.






LIGA_01 COMPUTERFILM GmbH Sebastian Faber

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-----Ursprüngliche Nachricht-----
Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag von
Amaan Akram
Gesendet: Donnerstag, 1. Mai 2008 10:51
An: XSI(at)Softimage.COM
Betreff: Geoshaders & external mi flies


Hello everyone,

I've got a scene with potentially a lot of memory-hungry polygonal data and was wondering if it is possible to use Mental Ray Placeholders in XSI to introduce on-demand object loading and flushing.
Is it possible to load external .mi files from within a geoshader in XSI's mental ray (3.5?) implementation?


thanks,
amaan
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LIGA_01 COMPUTERFILM GmbH Philipp Oeser

MUNICH
Landwehrstrasse 60-62
80336 Munich, Germany
fon: +49 - (0)89 - 51 555 8-88
fax: +49 - (0)89 - 51 555 8-77

www.liga01.com

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