Hi Philipp,
thanks for the heads up. I did read the lamrug page and somewhere in
that article the author mentioned that not all 3D applications let you
load in external mi files. I was hoping that XSI would not be one of
them, but as you have mentioned, it's more of a mental ray limitation of
not supporting mi_api_object_file in 3rd party integrations.
thanks
amaan
Philipp Oeser wrote:
Hi,
just to clearify:
You will still have to write your own parser (.mi or .obj for example)
and build all geometry/UV/Normal/motionvector etc. from scratch,
because using "mi_api_object_file" is restricted to mentalray
standalone (never really got the reason for that...)
Cant read in mi-files directly...if you want to render directly in
XSI, that is.
Have a look here:
http://www.lamrug.org/resources/placeholdertips.html
Greetz
Philipp
Amaan Akram schrieb:
Hi Sebastian,
Thanks for letting me know that it's possible. I am hoping to
populate a scene with low-res geometry and have it swapped out with
high rez one via a geo shader when a ray hits the bounding box.
thanks
amaan
Sebastian Faber wrote:
Yes it is possible. We did it in our inhouse crowd tool. Another
possibility
is to read a point cache within the geo shader.
LIGA_01 COMPUTERFILM GmbH Sebastian Faber
MUNICH
Landwehrstrasse 60-62 80336 Munich, Germany fon: +49 - (0)89 - 51
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-----Ursprüngliche Nachricht-----
Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im
Auftrag von
Amaan Akram
Gesendet: Donnerstag, 1. Mai 2008 10:51
An: XSI(at)Softimage.COM
Betreff: Geoshaders & external mi flies
Hello everyone,
I've got a scene with potentially a lot of memory-hungry polygonal
data and was wondering if it is possible to use Mental Ray
Placeholders in XSI to introduce on-demand object loading and flushing.
Is it possible to load external .mi files from within a geoshader in
XSI's mental ray (3.5?) implementation?
thanks,
amaan
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