Don't know if this is a good idea or not...
I've been trying these new renderers for XSI and they are all great.
So is there a way of Softimage or one of this companies develop a shader where you can plug two different
shader networks, where one network would be active for renderer "A" and another for renderer "B"?
I mean.. lets say you have a vRay material, it's all great but it render just a gray nothing with Mentalray.
Wouldn't be good if we could have two networks in the same shader where you could select which network is called for that specific renderer at rendertime?
I know pass overrides are there... but well, this would help on this new mix of render engines. if anybody is planning to have a pipeline with that...
I don't recall any other software that has a shader like this, so maybe it's just a bad idea... or maybe it's a good thing for XSI users and this new era of
one render engine per viewport that is coming...
Would be hard to code that? I'm still bad with shader development...
Thanks.
Thiago Costa