Re: "renderer selector" shader node?

Date : Tue, 6 May 2008 09:57:48 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: "renderer selector" shader node?
On Mon, May 5, 2008 at 11:19 PM, Raffaele Fragapane
<raffsxsilist(at)googlemail.com> wrote:
> As far as I know at present time those plugins that convert the rendertree
> do so internally. That means that the same companies could provide you with
> a mixer node to use downstream that always simply reads one channel in MRay,
> but internally is converted by the rendering engine to read and convert a
> different tree.
>  While somewhat gimmicky it's fairly trivial to implement and could be
> daisychained without problems to accomodate a more than two ways switch...
>
> Or I might be talking out of my ass.

No - that's usually more muffled - this is definitely an easy one to
do with the current renderer
api.

Cheers,

Alan.
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