Re: inherits transform

Date : Tue, 6 May 2008 19:39:13 +0200
To : XSI(at)Softimage.COM
From : "Raffaele Fragapane" <raffsxsilist(at)googlemail.com>
Subject : Re: inherits transform
Bear in mind ChldComp is exactly what the name says, a compensation, and it's scene scoped.
If you were to key a few things using child compensation to help keeping things in place it might look right at the moment, but as soon as you'd edit the fcurves it would all go out of the window.

Rig structure and turning the constrain options on or off is how I do it too.

Hierarchies are convenient to represent and organize thing in general, but internally to the scene description objects are probably flattened out, and relationships like hierarchical transforms ARE ultimately constraints.

On Tue, May 6, 2008 at 5:10 PM, Adam Sale <adamsale(at)shaw.ca> wrote:
hey Dave.. check out chldCmp
 
just below the constrain menu popout..That'll do it


----- Original Message -----
From: David Gallagher <daveg(at)blueskystudios.com>
Date: Tuesday, May 6, 2008 7:45 am
Subject: inherits transform
To: XSI(at)Softimage.COM

>
>
> I'm looking for an equivalent in xsi to Maya's "inherits
> transform"
> switch. Sort of like a per-object child compensation.
>
> (If I have rig parts that can't transform with a character, but
> I want
> them in the Model heirarchy, is there a way to keep the rig from
> flying
> apart if I move the Model)
>
> (Or is there a simpler answer to "it hurts when I touch this node"?)
>
> --
> David Gallagher
> Character Development Lead Animator, Blue Sky Studios
>
> ---
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